Thread: Effects library
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July 16th, 2013, 14:48 #61Does anyone know what the <adjustment> tag refers to? If I make new effects from within FG, they don't have this tag, no matter what options I select. (They can also have <apply> and <unit> tags, in addition to those shown here.)
Originally Posted by Trenloe
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July 16th, 2013, 15:06 #62I think this is a legacy value from over ruleset versions where effects had an adjustment value (usually -1) then indicated what happened to the duration each round. -1 would decrease the duration by 1. I think this has been removed in 3.5e and 4 because there's really no real need/use for it.
Originally Posted by Callum
FG Wiki: How to Compile the FG Logs
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July 16th, 2013, 15:19 #63
Thanks, Trenloe. So if I was making an updated version of this module, would there be any negative consequences to me omitting those <adjustment> tags?
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July 16th, 2013, 15:57 #64Not for the current ruleset, no. It would only be if someone with a much older 3.5e/d20 ruleset tried to use them, they'd have to manually put the adjustment in the CT when they added the effect from the library.
Originally Posted by Callum
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 23rd, 2013, 17:07 #65
Okay, as a follow-up to this, what does the ACTN attribute do? It's not mentioned in the documentation. (I'm assuming that the ROLL attribute has replaced ONCE, with the same functionality.)
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July 23rd, 2013, 18:03 #66
My 'guess' is that it will apply to a full attack where a 'ROLL' only applies to the first roll. Am I right? Do I get the prize?
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July 23rd, 2013, 22:39 #67SmiteWorks
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Yes, yes you do.
It's specifically for modifiers designed to be applied to a set of rolls, as opposed to the next roll.
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JPG
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July 30th, 2013, 13:42 #68
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August 18th, 2013, 22:00 #69
Here's another update, with charge corrected to -2 AC / +2 ATK, and separated out into two effects to allow for the differing durations.
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August 23rd, 2013, 14:46 #70
I am new to FG and seem to have most things down thru trial and error and watching youtube vids as guides. One thing that still eludes me is the effects and how to apply them.
I downloaded and unzipped the file but not sure what to do with it next? It doesn't show up in my library and I am not sure how to get them into the game.
Any help would be greatly appreciated as this is about the last hurdle I need to get over to really enjoy all aspects of the program.
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