Thread: Release Notes and Fixes
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May 6th, 2012, 20:08 #21Templar
- Join Date
- Jan 2011
- Posts
- 108
You can also tweak the heck out of it. The ruleset comes with instructions on how to edit a script file to make extensions to alter characteristics, skills (including base characteristics, base values, etc), skill categories, success level thresholds, powers, etc. You get a lot of bang for your buck without having to do any coding. You can even do variants like OpenQuest this way.
Originally Posted by Crowley72
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May 6th, 2012, 20:15 #22Warrior-Priest
- Join Date
- Oct 2009
- Location
- WA, USA
- Posts
- 40
Thank you again kairos!
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May 8th, 2012, 16:47 #23Grand Templar
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 220
What 'd love to see is the multi layer extension implemented with this ruleset. I have been looking at it but so far my skillsare very limited and I am trying to work on it in my free time but not getting very far.
So if anyone else has done this it would be an awesoem addition to the rule set.
I also have switched to this ruleset and have not gone back! I use this for all my games now on and offline
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