Thread: Utility - Character Importer
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October 18th, 2011, 19:15 #91SmiteWorks
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If you receive any errors, please send me a copy of the character file you are trying to import as well as the character generator and game system you are using.
You can post here, or send to support at smiteworks dot com.
Thanks,
JPG
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October 19th, 2011, 00:21 #92
Just tried it again, File attached in zip.. error message below... maybe I'm doing something wrong?
Conversion Start
Version: 2.8.1.J
Game System: 4E
Ruleset: 4E
Source Format: D&D Insider (.dnd4e)
.Path: C:\Users\Test PC\Desktop\test s.dnd4e
Output to Xml: false
Import to Local Character List: true
.Path: C:\Users\Test PC\AppData\Roaming\Fantasy Grounds II\characters\4E.xml
Import to Campaign: false
Using module manager: false
Using local xslt: false
Add class features as powers: true
Add feats as powers: true
Add item properties as powers: true
----Conversion Results----
Could not convert Eugnot Laoc: Index was outside the bounds of the array.
--------------------------------------------------------------
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October 19th, 2011, 09:44 #93SmiteWorks
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Thanks for the file. I was able to reproduce the issue. It was tied to item powers that changed format. The next revision will update the code to handle the current format and fail gracefully if the format changes again.
Regards,
JPG
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October 19th, 2011, 09:53 #94SmiteWorks
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Another update.
*Old Link Removed*
Character Converter v2.8.1K
- Added ability to import into local character database which has not been created yet.
- [3.5E/PF] Better formatting of description fields imported from modules.
- XML output was not working. Fixed.
- [PF] Pathfinder module lookup was not working. Fixed.
- [4E] Certain item powers were causing the conversion to fail. Fixed.
NOTE: [3.5E/PF] Dodge AC modifiers and spell reference links will be missing from 3.5E/PF imports until v2.8.2 of FG is released with some changes to the character sheet.
Cheers,
JPGLast edited by Moon Wizard; August 7th, 2012 at 23:48.
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October 20th, 2011, 17:19 #95
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October 23rd, 2011, 00:44 #96
First time using the util; imported a toon from HeroLab, and it far exceeded my expectations. VERY nice job on this, guys!
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October 28th, 2011, 10:52 #97
Im off to work and afraid to test without backing up...does anyone know offhand if you can import a PF chracter from one FG campaign into another? It seems like it should work, Im just not certain where to point the importer...to the campaign.xml file?
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October 28th, 2011, 20:40 #98
[QUOTE=Talen]Im off to work and afraid to test without backing up...does anyone know offhand if you can import a PF chracter from one FG campaign into another? It seems like it should work, Im just not certain where to point the importer...to the campaign.xml file?[/QUOTE
You could use it I suppose, never tried it that way though.
Easiest way would be to use the /exportchar slash command in FG to export from one campaign and then /importchar in the campaign you want to import the character to.
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November 3rd, 2011, 06:50 #99
Feature request!
My players and I have been using the character importer with great success.
The issue now is how much use we get out of it in campaign play. My players all track equipment, items used, charges, etc in their character sheets in Fantasy Grounds. They would like to use Hero Lab when they level up to work everything out and then import the character back into FG. But, this would overwrite all of their carefully maintained equipment lists in FG.
Would it be possible to add an option in the importer to not import equipment / overwrite current equipment lists already within FG? My players are happy entering any additional things they may have added in Hero Labs manually in FG.
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November 11th, 2011, 20:18 #100SmiteWorks
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That's a great idea. I'll add it to my feature request list.
One of the primary concerns that I have is how to maintain characters between character generator and tabletop, without having to build both pieces of software yourself.
I think that the option you propose fits very nicely. Allowing all the primary character pieces to be managed by character generator, while allowing inventory to be managed by FG.
The only issue I can think of off the top of my head is that the option will require the FG item list to be scanned for powers to add to power list automatically. (at least for 4E ruleset)
Regards,
JPG
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