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July 15th, 2011, 22:18 #31
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Originally Posted by bnason
That should hopefully get you up and running
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July 15th, 2011, 22:20 #32
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Originally Posted by Zasuul
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July 16th, 2011, 07:49 #33
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Originally Posted by neilgfoster
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August 3rd, 2011, 21:02 #34
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Hi, nice ruleset!
How easy would it be to have a similar dice pool mechanic, but for normal dice?
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August 3rd, 2011, 21:30 #35
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Originally Posted by CrazyGoblinoid
Originally Posted by CrazyGoblinoid
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August 3rd, 2011, 21:39 #36
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I'm after a dice pool mechanic exactly like what you have but for normal dice, if you could point me in the right direction, i'll try some cutting and pasting for the Base Ruleset.
Thanks in advance
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August 3rd, 2011, 21:48 #37
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Originally Posted by CrazyGoblinoid
Let me know the functionality you are interested in, and I do what I can to point you in the right direction.
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August 3rd, 2011, 21:54 #38
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Originally Posted by neilgfoster
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August 3rd, 2011, 22:11 #39
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Originally Posted by CrazyGoblinoid
https://www.fantasygrounds.com/refdoc/diecontrol.xcp
The one included in this ruleset is custom - I wrote it from scratch to support the custom dice, so I would not advise copying it as it would not work in another ruleset without further modification.
A better example is my Warhammer 1st Edition ruleset. This includes a die pool box based on the inbuilt control.
You will need to define a window class that contains the diecontrol:
Code:<windowclass name="diebox"> <sizelimits> <minimum> <height>30</height> </minimum> </sizelimits> <frame>collector</frame> <sheetdata> <diecontrol> <bounds>0,0,-1,-1</bounds> <droptypes> <type>dice</type> </droptypes> <stateframe> <drophilight> <name>modstackfocus</name> <offset>-3,-3,-2,-2</offset> </drophilight> </stateframe> </diecontrol> </sheetdata> </windowclass>
Code:<panel name="diebox"> <class>diebox</class> <bounds> <rect>14,-160,387,40</rect> </bounds> </panel>
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August 3rd, 2011, 22:19 #40
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Thanks, I'll see how it goes
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