Fantasy Grounds Merchandise
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  1. #1

    Aristotle's Pathfinder Modules

    This is my first attempt at writing Fantasy Ground II modules. Please remember that I am brand new to Fantasy Grounds II and to writing modules. I realize that this duplicates some work that has already been done, possibly better, by others. I wanted to learn how to build modules with a game that I am already familiar with, and work with a well supported ruleset (3.5E being a core ruleset).
    Last edited by Aristotle; July 10th, 2011 at 06:41.

  2. #2
    Pathfinder Spellbook (version 1.0)

    This module contains the 1206 unique Paizo published spells found on WWW.d20PFSRD.COM. This includes spells from the core rules, advanced player's guide, and ultimate magic; as well as other Paizo sources. Duplicate entries were removed and third party products are not included at this time.

    The module only contains spells. It may include some additional magic specific rules and reference material later, but I haven't decided what will be included here and what will go into my core rules module yet. Additional material may be added at a later date.

    The spells are presented 'as is' from the d20PFSRD database file. I have not edited the text or formatting, or verified that the stats (i.e. SR, Saves, Range, etc..) are correct for every spell. I hope to perform a comprehensive sweep of the data at a later date. What I have done so far is...
    • Modified formatted text tags to comply with the strict requirements of XML and the Fantasy Grounds specific limitations. Tables and Lists were converted, and a lot of <i> tags were removed or altered as they were a mess (likely the result of find and replace editing).
    • Basic tables were added for the core summoning spells, though I may have a better way of handling these in a future update.
    • Unsupported fields (i.e. target and area) were merged into other fields, which in some cases required the editing of spell description text.
    The spell list is one massive listing and not sorted out into individual spell lists for classes. The intention is for character creation and management to occur via a third party application (i.e. Hero Lab). My assumption is that you'll pick your spells from spell lists there and just use the search functionality in the module to find the spells you chose and place them on your character. The spreadsheet I generated to do this work does, however, make it a fairly trivial task to make class lists (cleric domains and other secondary lists would take a little more time to piece together); so my plan is to build separate class list modules for each class that reference the spells in this module (rather than duplicating them). This way individual players would only need to open this module and the one(s) for their class(es) if they want/need the spells listed by level within the virtual table interface. I'll release those here if/when I build them.

    Comments are welcome. I'd like to know if I'm on the right path before I go build modules for rules, feats, etc..

    Corrections or editing suggestions for this module should be sent to me privately so that I can compile them into a list and consider implementation when I update the module.

  3. #3
    Pathfinder modules are always appreciated. Have downloaded it and will mention it to the players in my PF campaign to do the same and see how it looks.

    Will it work with the d20_JPG ruleset and the PathfinderVer8.3 extension ? These are the rulesets, and extension I currently use to run my campaign.

  4. #4
    @wbcreighton: I checked and it is currently set to use 3.5E. You can just edit the definition.xml within the module to accept d20_JPG too, though.

    Great work Aristotle! Good library layout with all the spells in one place, and easy to see license texts! (I prefer this to divided by class etc, because I don't use FG to check spell lists, but just what a spell does.

    I notice the spell text for Age Resistance/lesser/greater is not correct according to the spell name. (e.g. it shows the text for the 'Greater' spell in the spell named 'Lesser').
    Last edited by Leonal; July 9th, 2011 at 08:25.

  5. #5
    Perhaps someone with greater knowledge and skill than i could edit the file and upload it so that it is available to all.

  6. #6
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    @wbcreighton: Crack open the module archive using WinZIP and open and edit the definition.xml file.

    Add the following tag under the existing <ruleset> tag.

    Code:
    <ruleset>d20_JPG</ruleset>
    Re-Zip the .mod file. That should enable it to work with JPG's d20 ruleset.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

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    * All fluid by nature and therefore subject to change.

  7. #7
    Ah, sorry wbcreighton, I should've included the info in DrZeuss' post.

  8. #8
    I didn't know you could support multiple rulesets like that. I'll go ahead and add that to my package, for backward compatibility, when I update later today/tonight.
    Last edited by Aristotle; July 10th, 2011 at 08:04.

  9. #9
    Pathfinder Spellbook (version 1.1)
    • Age Resistance text should be fixed.
    • downgraded the ruleset to d20_JPG. The 3.5E ruleset seems to be fine with modules for older rulesets for now. I'll upgrade it back to 3.5E once 2.8 goes live.
    Not really enough for a version upgrade, but I wanted to get the ruleset stuff straigtened out.

    The package in the first post has been updated.
    Last edited by Aristotle; July 10th, 2011 at 08:08.

  10. #10
    Thanks

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