Thread: Powerful flash-based map tool
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June 27th, 2011, 17:55 #1
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- Jun 2011
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Powerful flash-based map tool
Hi, Dungeon Painter is a powerful flash-based encounter map design tool.
Here is a short feature list:
Layers and groups
Tile categories & subcategories with preview
Export to png and jpg
Maps sharing through online gallery
Export to multipage pdf for print
Special black & white collection for print
Square and hex grid
Hotkeys
Screenshot, and small video
No downloads, installation or registration required
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June 27th, 2011, 18:59 #2
This looks like a very nice (and quick) tool for producing maps. I shall take a look good sir.
Thanks for sharing.
EDIT:I can't seem to get this to work in Safari or FireFox under Mac OSX. Chrome works though.Last edited by Zeus; June 27th, 2011 at 19:28.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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June 27th, 2011, 21:47 #3
Nice App
That is indeed one very cool app.
I like the fact that you can add your own images/tiles, although I had some difficulty rotating said imported images once they were in. It would be nice to be able to load up a library of images rather than having to load them individually for each map but hey it still rocks! Kudos to the developer.
I can see me using this quite extensively due to its speed and ease of use, here's a map I whipped up using the tool in literally 10 mins (including adding a wall texture in photoshop).
This kind of battlemap would be more than adequate for a single session's play for my groups (who average 3-4 encounters per session) leaving me more time to prep the other aspects of the game.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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June 27th, 2011, 23:04 #4
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- Jun 2011
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Thank you, DrZeuss.
I think l'll include imported images rotation option to the next version, in few days.
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June 28th, 2011, 00:13 #5
Wow - that looks really handy for quick, different battlemaps. Esp. for the outdoors encounters I often have that don't demand a specific map (such as a dungeon does) but rather just some terrain for people to move around.
Had one little spot of trouble with the "Ground, Floor & Roof" menu, which seemed to "lock" onto wooden flooring, and no matter what I changed the dropdown tool to (e.g. nature) it stayed the same, and I couldn't actually seem to draw any ground textures (although new Layers were appearing on the RHS as I clicked around).
Have attached a screen, in case it helps.
In any case, reloading the application fixed the issue for now, but thought I'd raise it up anyway.Last edited by phantomwhale; June 28th, 2011 at 00:15.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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June 28th, 2011, 00:38 #6
what a great tool - well done!
nice and fast.
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June 28th, 2011, 01:17 #7
So my posse are playing the adventure WRONG again (*tut*) and instead of staying in the nicely pre-mapped fort are heading out to take the enemy by surprise in their own camp (suicide, I cry ! But they are mostly legendary, so will probably pull it off truth be told).
Anyway, this means I need an enemy camp for next session. Just in case. They might turn around. So I don't want to spend 2 hours making one !
25 mins (much of which was learning the tool) and I've generated the following:
What an AWESOME tool ! Thanks Pyro ! Gonna get some good millege out of this one. Oh yeah, and being able to rotate user-added images (such as the handy ridge textures I added into mine) would be excellent.Last edited by phantomwhale; August 1st, 2012 at 05:34.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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June 28th, 2011, 04:18 #8
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This is really slick! Is there any way to control the pixel size of the squares on export? An undo hotkey would also be great, although the way everything is a separate layer makes it pretty easy to get rid of mistakes. How many layers can it support?
Word of advice: remember to save from time to time.
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June 28th, 2011, 05:24 #9
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- Mar 2011
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This is a super nice tool! very impressed, fast, and easy to use. Is there a way to increase the pixels so that i could zoom in at all without loosing the sharpness of the graphics ?
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June 28th, 2011, 08:14 #10
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- Finland
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Just popped in to say Thanks pyro for the awesome tool!
Only problem for me is that my resolution is 1360x768 (I use a TV for a display) and this is quite unusable with the resolution. But this is my problem, not the program'sI think I'm going to hook up my CRT display for this.
Last edited by XpressO; June 28th, 2011 at 08:17.
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