Thread: CoC 7e Modern Equipment Module
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May 6th, 2023, 05:10 #1
CoC 7e Modern Equipment Module
I'm running a CoC 7e game in a modern setting, and so I made a whole BUNCH of investigator equipment for a contemporary setting, and then bundled it into a mod. Hopefully it works okay. It includes ITEMS, PARCELS (equipment packs) and for those who have the excellent SHOPS module by Mattekure (https://fantasygrounds.com/forums/sh...hp?59581-Shops) there are shops which include items in specific packs.
Basically, my idea is that in my game, the PCs boss is providing equipment, and I wanted them to have kit-bags they could grab and run with, but also individual equipment.
As soon as I have the Fantasy Grounds Forge page set up and loaded, I'll post the link here.
CoC73 Modern Investigation Equipment.png
Forge
https://forge.fantasygrounds.com/shop/items/1191/viewLast edited by similarly; May 8th, 2023 at 00:58.
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May 6th, 2023, 14:15 #2
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Sounds great, good work!
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May 8th, 2023, 00:57 #3
Mod is now live. Hopefully it works okay.
https://forge.fantasygrounds.com/shop/items/1191/view
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May 9th, 2023, 15:18 #4
Made minor updates to the mod:
- fixed a problem where the mod was showing up in all rulesets
- change the category in items, parcels and shops from "Remnants from the Darkness" (the name of my campaign) to "Modern Investigation Equipment"
I noticed that the animal traps are in items, but the animal cages are not ... but the parcels and shops still work, so I'll probably ignore it.
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May 18th, 2023, 13:20 #5
Made minor updates to the mod:
- added animal cages to ITEMS
- fixed cost of ammo, candles, and weapons
- added fire extinguisher and acetylene torch
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