View Poll Results: Repeating Adventures with New Players
- Voters
- 13. You may not vote on this poll
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I don't DM
1 7.69% -
I only buy modules and don't generally 'develop' them.
0 0% -
After my group has done an adventure I have to find another. I don't have another group.
3 23.08% -
Occaisionally I reuse an adventure if I change groups.
5 38.46% -
I float out of groups to start new ones or lead one shot adventures. I replay or find new adventures
2 15.38% -
I repeat adentures with different players.
2 15.38%
Thread: DM Homebrew over again
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December 1st, 2008, 02:27 #1
DM Homebrew over again
How many people have DM'ed modules repeatedly with different groups?
- FG has a wealth of players that I haven't seen since high school (too many years ago) - this leads me to think of options I had previously discarded.J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."
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December 1st, 2008, 03:25 #2
- Join Date
- Aug 2008
- Posts
- 614
I never re-use whoel adventures. Maybe some ideas that worked well but fort eh most part the adventure is new. That'd be no fun for me, I suppose. Reading and mastering the adventure is half the fun for me.
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December 1st, 2008, 06:56 #3
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,410
I will re-use an adventure with different groups but I have a pretty broad view of an "adventure." I usually customize some things on the fly towards the current group so even though the "adventure" is the same - the path is often quite different.
I don't usually go out of my way to run two groups through the same module. I happen to be running the 4E "H" series and because I already have the module in for one group there is minimal preperation to run a second group.
Far more common when I do run different groups in my main campaign I use common background but often run different adventures and often tell each group rumors of what the other one is doing.
As a player/DM I very much like to first play in a module with one group and then if I like the module, turn around and run it in a group where I'm a DM.
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December 1st, 2008, 07:08 #4
Sure, playing one shots a lot, means reusing adventures with different groups saves a lot on prep time!
MB
Previously: MurghBpurn
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December 1st, 2008, 12:47 #5
I have replayed old adventures again, been porting the D20 Modern adventures to SW.
Some of them even have the same players (different characters), but given the nature of my campaign (Dark Matter), I told them if they remember something from before, their characters do as well (they do not know why), that said I always change something just to trip them <evil grin>My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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