Thread: d20 Ruleset Changes in v2.2
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September 13th, 2008, 06:41 #1
d20 Ruleset Changes in v2.2
I've just compared the files from the d20 ruleset v2.1, v2.1.1 and v2.2 to identify the differences. There are no changes between 2.1 and 2.1.1 (which we already knew) but the following changes have been made in v2.2:
Code:adventure_items.xml +433 identifyUpdated(); base.xml ~18 <root version="2.0" release="12"> +41 <script name="DesktopManager" file="scripts/desktopmanager.lua" /> +42 <script name="d20desktop" file="scripts/d20desktop.lua" /> desktop_classes.xml Added a script block to the three window classes gmshortcuts, playershortcuts and localshortcuts: <script> function onInit() DesktopManager.registerContainerWindow(self); end </script> Deleted everything between the sheetdata tags in gmshortcuts, and commented it out in playershortcuts and localshortcuts. desktop_templates.xml +66 +67 <template name="desktop_stackitem"> +68 <windowreferencecontrol> +69 <bounds>0,0,47,27</bounds> +70 <nodrag /> +71 <closetoggle /> +72 </windowreferencecontrol> +73 </template> +74 +75 <template name="desktop_dockitem"> +76 <windowreferencecontrol> +77 <bounds>0,0,91,86</bounds> +78 <nodrag /> +79 <closetoggle /> +80 </windowreferencecontrol> +81 </template> utility.xml ~173 <scrollercontrol> ~174 <bounds>-98,-60,45,27</bounds> ~180 </scrollercontrol> ~282 <scrollercontrol> ~283 <bounds>-98,-60,45,27</bounds> ~289 </scrollercontrol> frames/chatbox.png Replaced the frame image with a clearer one. scripts/charsheet_skilllist.lua ~64 local unspentnode = window.getDatabaseNode().getChild("skillpoints.unspent"); scripts/combattracker_entry.lua Replaced line 309 with: ~309 local imageinstance = token.populateFromImageNode(entry.tokenrefnode, entry.tokenrefid); +310 if imageinstance then +311 token.acquireReference(imageinstance); +312 else +313 token.setPrototype(entry.token); +314 end scripts/d20desktop.lua New script file. scripts/desktopmanager.lua New script file. scripts/library_booklist.lua ~77 return w1.name.getValue() > w2.name.getValue(); ~80 return category1 > category2;
Stuart
Also posted as an answer on another thread, but thought it would also be helpful in its own thread.
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