TALES of the VALIANT
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  1. #11
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    Quote Originally Posted by Orikkro View Post
    We did notice in our session last night that the color in the combat tracker of the health numbers is still one update cycle behind. The number is correct it just is the old state's color. So for example you take half your HP in damage the number will be right but still showing as green in the combat tracker.
    Please provide a screenshot so I know exactly which field to troubleshoot. Thanks!
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  2. #12
    Screetshot from when I noticed it during that session:
    CombatTrackerHPColorDelay.png

    Character sheet (left side) updated as soon as the wounds were applied, but the Combat Tracker as the player (right side) still shows green till HP updated again.

  3. #13
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    Quote Originally Posted by Mysteran View Post
    Screetshot from when I noticed it during that session:
    CombatTrackerHPColorDelay.png

    Character sheet (left side) updated as soon as the wounds were applied, but the Combat Tracker as the player (right side) still shows green till HP updated again.
    Thanks for the screenshot. I can't reproduce this error. How is the damage being applied? Can you provide exact steps please?
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  4. #14
    I did some testing and verified this does not happen in 5E, but does happen in PFRPG2 with no extensions running.

    For all the screenshots below, the player window is on the left side, the GM window is on the right.

    First testing I used the /damage 25 command and dropped the damage amount on a character with 100hp.

    The GM Combat Tracker and Player's Character sheet both update at the correct time, but the player's Combat Tracker color is still a step behind. Screenshots below of damaging the character down to 50hp then healing them back to full. You'll see when the character is at 50 wounds the player's combat tracker is still green while the character sheet and GM combat tracker shows red. Then when they are healed to full the character's combat tracker updates to red while the character sheet and GM combat tracker correctly updates to green.

    CT Color Update Delay 1.png

    CT Color Update Delay 2.png

    I did a little further testing after that using weapon damage and spell damage with the same results:

    CT Color Update Delay 3.png

    CT Color Update Delay 4.png

  5. #15
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    @Mysteran - thanks for the screenshots and the steps. I can now reproduce the issue. I'll investigate later this week.
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  6. #16
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    @Mysteran - I've found the issue. This will be fixed in the Tuesday update next week.

    Thanks for providing the detailed information that allowed me to track this down.
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  7. #17
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    This should be fixed for PFRPG2 (and PFRPG2 based rulesets) with the Tuesday update today: https://www.fantasygrounds.com/forum...-May-20th-2025
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