-
April 22nd, 2025, 20:34 #11
- Join Date
- Sep 2018
- Posts
- 39
And just because I feel the need to prove things.
fgu.png
Ok just editing this. Once we get up there and I want to go close it by just clicking the red X we go into a hung state.
Closing.png
I tried to just let it sit, but eventually I just click it and tell windows to force shutdown.Last edited by Alynn; April 22nd, 2025 at 21:40. Reason: New INfo
-
April 22nd, 2025, 21:39 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,204
No worries. We believe you; just trying to figure out how to reproduce on our side. We may need to arrange to get a copy of the module sent in to our support team; so I can pass along to Carl.
Regards,
JPG
-
April 23rd, 2025, 00:58 #13
- Join Date
- Sep 2018
- Posts
- 39
I've removed that mod and am testing overnight again. Will post here findings.
Sitting at 70% this morning. So that mod seems unrelated.Last edited by Alynn; April 23rd, 2025 at 12:21.
-
April 23rd, 2025, 14:57 #14
- Join Date
- Sep 2018
- Posts
- 39
Some new information if it helps.
So this time I did the Exit to launcher, and my processor usage dropped and I was able to close FGU without it hanging. Does that mean its something I have open that is causing it?
-
April 23rd, 2025, 15:00 #15
-
April 23rd, 2025, 17:35 #16
- Join Date
- Sep 2018
- Posts
- 39
So I can give it more time, but we have been steady at ~2% for about 4 hours now. Usually by now we've had a 10%-15% increase in CPU usage (10% to 25% CPU).
I've added the two maps I had open. We jumped to about 9%. and back to monitoring.
-
April 23rd, 2025, 22:38 #17
- Join Date
- Sep 2018
- Posts
- 39
So we are back to 40% with just the Fortress One DM and Fortress One Players map open.
So maybe it has something to do with the maps? Let me know if you have anything additional you need from me.
-
April 24th, 2025, 01:49 #18
-
April 24th, 2025, 14:23 #19
- Join Date
- Sep 2018
- Posts
- 39
A couple of things I can add.
Going over my previous recordings of it looks like March 8th is when we really noticed it during the recording.
I update every day before we play. The previous game was Feb 22. So it may have been happening before, but we didn't notice it messing up the recording.
-
April 24th, 2025, 14:25 #20
Just as a suggestion, its best not to update prior to play. I would suggest updating after play if your sessions are near Tuesdays. Or if you see an update, to wait till after the session. This way you can see the impact the update will have on your next session.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks