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  1. #1

    Automated effects for characters and Magic Weapons

    I don't know how to add my weapon specialization bonus, Attack Bonus talent, or Magic Weapon attack and damage bonus.

    I cant make magic weapons from scratch. I tried opening up a magic weapon and manually copying all the data into a new weapon. Still doesn't work. Only way I can make a new magic weapon that will have the bonuses factored in is to copy and edit an existing magic weapon. Then I get the bonuses.

    How do i switch weapon damage for a versatile weapon? I tried to create a sub attack under the main attack but that doesn't seem to be an option here

  2. #2
    All but talent are added via the item record. Other bonuses are added on main tab of charactersheet. Click the submenu button on the weapon and adjust. Once you copy a magic item unlock it and you can see the fields used.
    Attached Images Attached Images
    Last edited by bayne7400; April 19th, 2025 at 14:17.

  3. #3
    Versatile should be triggering off this but it is not. I will get the update in. The FG Beta version on test goes live on the 22nd so I push it as a hotfix once that goes live.
    Attached Images Attached Images

  4. #4
    Somewhere along the way a hidden control was removed. The scripting is still in place. So this is an easy fix.

  5. #5
    Screenshot (50).jpeg

    Here's what I'm seeing on my end.

    In the detailed Item Tab it shows that it is versatile and has a Vers. Damage. However, It isn't an option on the character sheet. As usual, I assume I'm doing something wrong

  6. #6
    To resolve drag new weapon to inventory and toggle the "hand" control so that it shows 2.
    Last edited by bayne7400; April 20th, 2025 at 17:00. Reason: edited to provide clear directions to resolve.

  7. #7

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