GI JOE RPG Launch
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  1. #11
    Thanks, Moon.

    Then I'll finish the text in Core, only then export as "any ruleset" to add feats for 5e & pf1 each in different modules.
    <- Novice Coding-Wizard of Level 0.5.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs will be in Hermit's Wanderlust and Solo GM's Notes in Reclusive Manuscripts.
    Content will be added to Solo Play Workbook & Battlefield Mainframe after 2 modules are finished.

  2. #12
    viviolay's Avatar
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    Feb 2016
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    It looks like you already have a solution, but did you try using the universal module extension?
    It’s been a minute, but I’m pretty sure I used this to prep things from the rise of the runelords module(pf1) and substitute/link with things (encounters, monsters, etc) in my campaign that uses the 5e rule set - usually just removing pf1 specific encounter links in story entries and putting my own after duplicating the story record.
    No idea if this would work for you as another option and the extension warns that across rulesets things get weird (I.e if I opened pf1 specific things in 5e things just were off and broken) so I mostly used it for story/images/maps etc.

    No idea if this will enable you to do what you need to easier, but thought id bring it up.
    Organizer, DungeonMaster , and TTRPG Gamer
    Former FG D&D Adventurers League Consultant (‘20-‘23)

  3. #13
    Quote Originally Posted by viviolay View Post
    It looks like you already have a solution, but did you try using the universal module extension?
    No idea if this would work for you as another option and the extension warns that across rulesets things get weird (I.e if I opened pf1 specific things in 5e things just were off and broken) so I mostly used it for story/images/maps etc.

    No idea if this will enable you to do what you need to easier, but thought id bring it up.
    Sorry I just saw your response. My brain is not braining lol.

    Hmm. Can I use Universal Module to open the full module in Books > Campaign to edit them? Also, if I reexport the module (after I open it with universal module) in pf1, would it break at some point?
    I kinda confused myself at the beginning but I'll try.
    Last edited by Tempered7; March 7th, 2025 at 00:14.
    <- Novice Coding-Wizard of Level 0.5.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs will be in Hermit's Wanderlust and Solo GM's Notes in Reclusive Manuscripts.
    Content will be added to Solo Play Workbook & Battlefield Mainframe after 2 modules are finished.

  4. #14
    No, the Universal Modules extension will only let you open modules for other game systems other than the one you are using. It does not know or do anything for system specific data.

    I would ignore Universal Modules for this effort, due to the need for ruleset specific data relevant to each game system.

    Regards,
    JPG

  5. #15
    Ah, ok. As long as it doesnt break with an update or something I can manage. Otherwise I'm gonna need a quick way to copy paste the whole text (as formatted) to a new campaign. Fingers crossed.
    <- Novice Coding-Wizard of Level 0.5.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs will be in Hermit's Wanderlust and Solo GM's Notes in Reclusive Manuscripts.
    Content will be added to Solo Play Workbook & Battlefield Mainframe after 2 modules are finished.

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