Cosmere RPG Beta Launch
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  1. #41
    Quote Originally Posted by Moon Wizard View Post
    To be honest, the number of steps is a lot less for the vast majority of cases; and for those cases where you are swapping characters, the number of steps is pretty close to the same.

    In general, I don't like adding "yet another option" kind of scenarios; as this creates options bloat. I don't know how many times people interally/externally say "just add another option"; but we already have more options than people can grok when getting started.

    In this case, this vastly simplifies the player login scenario for the large majority of games; and the number of steps is very close to the same in the other cases (maybe one extra step on the occasions where they're multi-swapping).

    Regards,
    JPG
    I understand. Just giving my feedback. For me it seems likely to be a downgrade in most of my situations, but I understand that it can be an upgrade.

    Speaking of groking options... How about making it obvious to the GM which options are Per User for extensions in addition to those in the Per User section? Maybe just make the little left/right arrows a different color for options that are Per User (in and out of the Per User section)?

    Also, when closing the Options window, it seems to be immediately cleared from memory so that if you reopen it even a seconds later, it has to rebuild (which takes 4-5 seconds with a lot of extensions loaded even on a fairly powerful machine) Can you keep it loaded and flush it on the same timer as images? (or better yet, keep it loaded if memory is available)

  2. #42
    That’s correct. The Options window rebuilds as needed, because it’s only typically opened a couple of times per campaign.

    For extension Per User options; the extensions developers should add to the Per User area or make their own Per User Extension option group. All of the official Per User options are in the Per User option group which makes it very obvious.

    Regards,
    JPG

  3. #43
    By the way, this is what I was alluding to earlier about “yet another option” syndrome. Extension developers don’t consider how much complexity they are adding, as well as the overhead.

    JPG

  4. #44
    Quote Originally Posted by rocketvaultgames View Post
    I understand. Just giving my feedback. For me it seems likely to be a downgrade in most of my situations, but I understand that it can be an upgrade.

    Speaking of groking options... How about making it obvious to the GM which options are Per User for extensions in addition to those in the Per User section? Maybe just make the little left/right arrows a different color for options that are Per User (in and out of the Per User section)?

    Also, when closing the Options window, it seems to be immediately cleared from memory so that if you reopen it even a seconds later, it has to rebuild (which takes 4-5 seconds with a lot of extensions loaded even on a fairly powerful machine) Can you keep it loaded and flush it on the same timer as images? (or better yet, keep it loaded if memory is available)
    If you need to change an option often, you should put it on a hotkey.

    As MW said, ext devs are the ones that do not put them in the PER USER area. However, I agree with Rock here as it would be nice to have it highlight a different color or something if it's able to be set as a GM setting for the server, or if it's set as a user.

    The reason is you don't want all the ext devs to have stuff in the PER USER area because then you don't know what is to what ext.

    To the overall topic of opening Owned Sheets on log in, I don't really feel like this is needed. I can only thing of one reason they would be useful. If a person logged out after a session and closed the CHAR sheet before logging out.
    In all other cases it makes no sense.
    New to the campaign? You don't have a charsheet yet.
    Played last session? You already have remembered windows open as an option.

    Where is this helpful?

  5. #45
    With the weapon mastery additions in this update for 5E:
    It doesn't make a lot of sense to me for the user to check/check each weapon for a mastery they know. It is too much busy work and easy to miss or forget something.

    The main missing componet with weapon masteries is the player needs to choose which masteries they know and there is no where on the char sheet to do that. To me it makes more sense to have some sort of UI component to define those masteries. Maybe that is on the abilities tab, or maybe it is in the feature Weapon Mastery itself. That way the check box that is currently on the weapon isn't needed and what is currently there can be automatically shown/hidden based on if the char knows the mastery. One needs to know the chars chosen weapon masteries anyhow if in the future there is plans to automate weapon masteries or if that is left to extension devs.

  6. #46
    Quote Originally Posted by MrDDT View Post

    The reason is you don't want all the ext devs to have stuff in the PER USER area because then you don't know what is to what ext.
    Completely agree on this!

  7. #47
    Quote Originally Posted by MrDDT View Post
    If you need to change an option often, you should put it on a hotkey.
    I do... on 2 hotkeys... if only a single hotkey could toggle on/off... (or advance through the options if it's not binary)

  8. #48
    Quote Originally Posted by Moon Wizard View Post
    That’s correct. The Options window rebuilds as needed, because it’s only typically opened a couple of times per campaign.

    Regards,
    JPG
    During the course of play, I agree... but there are plenty of times when I'm testing out a plethora of options and open/close it frequently (with a 4 second delay on open). (i7-13700KF, 64GB DDR5, 990PROs, GTX 4070Ti)

  9. #49
    Quote Originally Posted by rocketvaultgames View Post
    During the course of play, I agree... but there are plenty of times when I'm testing out a plethora of options and open/close it frequently (with a 4 second delay on open). (i7-13700KF, 64GB DDR5, 990PROs, GTX 4070Ti)
    If it's in cases when you are testing it like that, leave the options open.

  10. #50
    Quote Originally Posted by MrDDT View Post
    If it's in cases when you are testing it like that, leave the options open.
    ...well yeah... except that screen real estate is always at a premium and that isn't always (usually) practical. (Every. Pixel. Counts.)

    Yes, letting it stay open and end up behind other windows is an option, but still just a work around.

    I definitely might be missing something from a behind-the-scenes tech perspective but, I would sure love to take advantage of extra RAM if possible.

    Waiting multiple seconds for a computer to do anything (outside of rendering large A/V files) in 2025 is brutal.

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