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Thread: Standing Tokens

  1. #1
    Blackfoot's Avatar
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    Standing Tokens

    I've added the standing token functionality to my character sheets in my HERO/Champions ruleset.. but I think I'm missing a piece as it is not passing through to maps.
    Is there an element I need to add to the CT in order for maps to see the tokens?

    Can someone point me in the right direction for that functionality?
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  2. #2
    Zacchaeus's Avatar
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    You need to add the instructions for FG to be able to work out how the image should be displayed using the tool and instructions linked here https://www.fantasygrounds.com/forum...es-in-3D-space
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Trenloe's Avatar
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    Make sure <htx name="token3Dflat" /> is in your "ct_entry" windowclass definition and also that it's linked using the setLink control function.

    Some info in the March 2024 entry here: https://fantasygroundsunity.atlassia...l+Change+Guide Also look in CoreRPG ct\ct_host_entry.xml and ct\scripts\ct_entry.lua

    Depending on how closely your ruleset mirrors CoreRPG functionality, you may need to add additional code - search for token3Dflat in the CoreRPG ruleset.
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  4. #4
    Blackfoot's Avatar
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    Quote Originally Posted by Trenloe View Post
    Make sure <htx name="token3Dflat" /> is in your "ct_entry" windowclass definition and also that it's linked using the setLink control function.
    Feels like this 'should' be inherited from CoreRPG.. my ct_entry is doing a merge="join".
    I added it but it didn't have any effect.

    The normal token stands on end in '3d' mode.. it just doesn't pull the alternate token.

    Quote Originally Posted by Trenloe View Post
    Some info in the March 2024 entry here: https://fantasygroundsunity.atlassia...l+Change+Guide Also look in CoreRPG ct\ct_host_entry.xml and ct\scripts\ct_entry.lua

    Depending on how closely your ruleset mirrors CoreRPG functionality, you may need to add additional code - search for token3Dflat in the CoreRPG ruleset.
    I'll look deeper into the files you listed above.
    Thanks guys.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by Blackfoot View Post
    I added it but it didn't have any effect.
    Have you also used the setLink control function to link the control in the CT?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #6
    Blackfoot's Avatar
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    Quote Originally Posted by Trenloe View Post
    Have you also used the setLink control function to link the control in the CT?
    Needed to readd the PC to the tracker after the fix! Seems to be working now.
    Thanks again guys.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

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