Thread: Extension Compatibility List?
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January 15th, 2025, 23:06 #1
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- Dec 2023
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Extension Compatibility List?
Alcon, is there an official/unofficial, "compatibility listing" showing safe Extensions based on version and Rule Set (AD&D-1e/2e),
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January 16th, 2025, 04:38 #2
I am only speaking for PFrpg, but I wanted the same thing and ultimately did it myself. Not the easiest thing to keep updated, but if you have a few people willing to use a set of extensions as a base and all update the list as things change it can help. mine is in my signature but I also have not played in a year so it is now out of date as I have only had 1 or 2 people help for a very short time. its really for my personal use and I make it available. again it is for Pathfinder 1e but thought it might help
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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January 16th, 2025, 06:27 #3
I do not have a list of "what works with 2E ruleset" myself. I tend to not use addons at all during my games because its hard to make sure they all work with the way things change within FGU/CoreRPG.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 16th, 2025, 18:29 #4
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Thanks for the reply. Looks like I will have to start reading about modding, thanks for the links.
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January 16th, 2025, 19:07 #5
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- Dec 2023
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Extension Compatibility List?
Thank you for the answer and map hookup. AD&D 2e is such a niche community; I can begin to imagine the amount of work you have put into FGU. Other than reading documentation (in process), do you have any advice or recommended sites for teaching myself to craft effects (also in process) as well as learning how the core rules and/or base rule set can be manipulated? Hopefully I can learn enough to be able to contribute in some way.
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January 17th, 2025, 04:16 #6
For making effects I would grab the Docs module and use that. There are examples for just about everything in it. I'd also recommend looking at spells and other items with similar.
https://forge.fantasygrounds.com/shop/items/1454/view
Thats the link to the Forge module with the 2E docs.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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