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  1. #1

    Fallout FG Weapons Damage Bug

    Hello,

    I am currently experiencing an issue with my Fallout FG campaign concerning an equipment bug. When I equip any new weapons for any characters/npc sheets suddenly
    the weapon damage die shows "0" and will not roll damage for the weapon. This is a recent issue as my older weapon stats still work properly and I would like assistance. Thanks

    I am using the 2D20 Fallout Roleplaying Game Rule Set btw.

  2. #2
    Check to see what type of attack you are accomplishing. There should be an empty space right of the name to cycle the attack type. This should update the numbers correctly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Have a suggestion?-Feature Request

  3. #3

    Reply

    I tried changing the ranged/melee icon. This did not change the damage dice.

    Damage Dice.jpg
    Weapon that is not working.jpg
    Last edited by Quixdraw21; November 2nd, 2024 at 00:16.

  4. #4
    Please export the character and post it here for me to test with.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #5
    Quote Originally Posted by superteddy57 View Post
    Please export the character and post it here for me to test with.
    MySaveFile.xml

  6. #6
    Quote Originally Posted by Quixdraw21 View Post
    Pushed a hotfix to the module for the core rulebook. The issue was the mod was setting the damage to 0 as it changed the base to 1 and then subtracted 1 as well from the damage. So it was the mod. You can fix this issue by changing the -1 in the mod to -1 fire rate.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #7
    Quote Originally Posted by superteddy57 View Post
    Pushed a hotfix to the module for the core rulebook. The issue was the mod was setting the damage to 0 as it changed the base to 1 and then subtracted 1 as well from the damage. So it was the mod. You can fix this issue by changing the -1 in the mod to -1 fire rate.
    Hi, I'm sorry I don't quite follow you on these adjustments. Could you walk me through it a bit?

  8. #8
    The mod in that weapon has it's base damage set to 1 and it's damage adjusted (both fields) -1. So it will always make the damage 0. You need to change the -1 from damage to fire rate as that is where the -1 should've been placed there.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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