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December 6th, 2024, 03:42 #11
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December 6th, 2024, 14:05 #12
- Join Date
- Oct 2020
- Posts
- 34
Nope, still no boxes for me. I'll go to my test campaign and look for more conflicts. Just to be sure I'm following the expected path...
1) I made a copy of Potion of Hill Giant Strength from Items
2) I unlocked and edit the Actions tab to Charges / 1, Never, Destroy
3) I dragged the edited Potion to the player's inventory and equipped.
4) Open the player's Actions tab
I see the Potion, but there's no little box. And when I open the Potion on the player's Actions tab, the settings have reverted. See the attached screenshot.
I watched the Forge update, but didn't see Jack of all Things update- although everything goes by quickly. I'm showing v3.1.4 in my chat window. Is that the latest version?
https://drive.google.com/file/d/1-KO...ew?usp=sharing
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December 6th, 2024, 16:53 #13
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December 6th, 2024, 18:08 #14
- Join Date
- Oct 2020
- Posts
- 34
Yes, I have Equipped Effects loaded. I'll go to a clean campaign with just EE and JoAT loaded and see if that works.
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December 6th, 2024, 19:46 #15
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- Oct 2020
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- 34
Still not working for me. Screenshot with only BCEG, Equipped Effects and JoAT loaded. Still no little box, and the potion does not destroy on use. Do I really have the latest version of JoAT loaded at 3.14?
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December 6th, 2024, 20:09 #16
- Join Date
- Oct 2020
- Posts
- 34
OK, some progress. I am using Equipped Effects, but you were right- the issue is that the Spell wasn't being added to the Powers tab. When I dragged the spell in manually, all worked as expected.
What's your normal workflow? It seems to me that I might want to export a module with all the common spells set up ahead of time.
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December 7th, 2024, 18:48 #17
3.1.4 is the latest. I'm glad you got it working. I have a separate campaign that I call "export" and put all the items,spells, npcs, whatever I have customized. And then export it as a module. Then have that module loaded on all my campaigns. Then I set that module as priority 1 in those campaigns so Equipped Effects will preferentially use anything in that module ahead of any other modules i have loaded.
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December 7th, 2024, 23:23 #18
- Join Date
- Oct 2020
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- 34
Thanks for the clarification. That's a good tip- to set that module as priority 1. I hadn't played with that feature.
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December 22nd, 2024, 04:21 #19
I put in a targetting window that has huge icons. Functionally, it's identical to the targets tab on the combat tracker. You can open it in two ways: 1. enable the option to have it open automatically on your turn. 2. Double click the little target icon in the CT targetting tab (red arrow in the screenshot) Screenshot 2024-12-21 221852.png
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December 22nd, 2024, 11:07 #20
- Join Date
- Oct 2020
- Posts
- 34
Interesting. I look forward to playing with it.
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