TALES of the VALIANT
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  1. #61
    Quote Originally Posted by Minxdobby69 View Post
    Understood that this is confusing. This (-, magic) is copied directly from the source material. Having not played any version of 5e in a while, I would guess that this means no other properties other than magic. I believe you could simpify your entry to simply 'magic' or modify it however you like without any problems.

    Minx
    The "Disarm" is a weapon option in ToV (something you can use the weapon for other than applying straight damage). I think the issue is that the weapon options are being entered inconsistently. In some cases, it's in the descriptive text for the item, in other cases it's in the properties, and in other cases it's not there at all.

    It is convenient to know what weapon options are associated with each weapon without having to look it up in the table, and putting it in properties seems like the correct way to do it to me instead of pasting the full description along with how the weapon options work. Assuming one wanted to add that convenience for VTT users (and if it was consistently applied, extensions - or the base extension - could automate putting those options on the character sheet action tab when the weapon is equipped).

    Anyway, EOD, I'm asking for consistency with a preference for adding the weapon options in the properties field, but I understand that's a lot more work. The other way would be to remove it entirely from all the items (probably less work). However, it does limit the ability to automate these features.

    Thnx for all you are doing BTW.

  2. #62
    Quote Originally Posted by Minxdobby69 View Post
    The fix should be approved by Tues next week. I marked it as a hotfix, but I uploaded it after office hours.

    Minx
    I don't think it's fixed. The only change I see is that the wording of hit dice has changed from bard to cleric.

    It still has all the other bard stuff

    A cleric should have the following:
    HIT POINTS
    Hit Dice: 1d8 per cleric level
    Hit Points at 1st Level: 8 + your CON modifier
    Hit Points at Higher Levels: 1d8 (or 5) + your CON
    modifier per cleric level after 1st

    PROFICIENCIES
    Armor: Light armor, medium armor, shields
    Weapons: Simple weapons
    Tools: None
    Saves: WIS, CHA
    Skills: Choose two from History, Insight, Medicine,
    Persuasion, and Religion

    However the one in FG has the bard versions of these:
    Light Armor, Dex, Cha, any three skills, musical instrument, and some bizarre wording on the weapons:

    "Simple weapons, martial weapons with the Simple weapons, martial weapons with the Finesse property"

  3. #63
    Monster Vault:

    Rug of smothering has blinded and deafened in its damage immunities, it should be in condition immunities. It doesn't have it's CR entered (should be 2)

  4. #64
    ToV Players Guide

    Wand of the War Mage +3 only has a bonus of +2.

  5. #65
    Monster Vault.

    Animated Object, Flying Sword doesn't have it's CR entered.

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