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October 27th, 2024, 18:23 #21
Thanks, gives me more direction on where to look for faults. Thank you again.
Dominic Morta
Ruleset Developer
Smiteworks
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October 30th, 2024, 00:48 #22
I believe I have all previous data entry issues fixed. Please keep reporting any new items found.
Minx
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October 31st, 2024, 19:10 #23
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Wizards, bards and sorcerers seems to be dumping all spells under a single "Spells ([Class])" Group, they're not beeing separated into the proper ring groups, so it seems to be a problem with the Arcane classes, since Divine, Primordial and Wyrd do go into the proper ring(lvl) groups.
Also, in a somewhat related topic, will there be again a way to create new power groups within FGU? That woud help a lot to mitigate this issue while a permanent solution is implemented.
Ed.: In a revision of the power group, it seems it was created as an "Abilities" group, when I changed it to a "Spell" group it created the appropriate ring(lvl) groups and classified the already added spells correctly, in case this might help.Last edited by MasterZamna; October 31st, 2024 at 19:46.
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October 31st, 2024, 20:41 #24
I'm not seeing any issues with Wizard created using the Character Wizard. Spells are populated into the correct spell power groups by level. Do you have any steps to recreate that I might be missing (also make sure you disable extensions before checking). EDIT: Just noticed this is the Tales of the Valiant thread; so ignore me. I don't have this so I don't know if it's an issue just with this ruleset.
You can create a power group. Click on the Add power button at the bottom right and then click on the edit list button beside it. This will open up the right hand box into which you can put the name of your power group.Last edited by Zacchaeus; October 31st, 2024 at 20:43.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 1st, 2024, 01:07 #25
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Ok, the power groups creation really helps, thx a lot.
But yes, the issue is with the Arcane classes and spells from the ToV Player's Book, both with the Character Wizard and the Manual Creation.
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November 1st, 2024, 08:12 #26
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I'm inputting some of my custome player options for ToV and am running into issues with custom backgrounds. Basically, with the character wizard, all it seems to detect is the list of talents. I think maybe it's got some hard coding based on the names?
I copied the criminal background into my campaign, tried to use it in the wizard, and it worked...skills,etc, show up as things to pick. Modify the same record to swap out a few skills and change the name of the background, and nothing but a choice of talents shows up.
I copy the criminal background again into my campaign and the copied record works as expected. Change the name, and only the name to criemeinal or something like that...and only talents show up.
Is there no way to make custom/3p/homebrew backgrounds work in the character wizard?
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November 1st, 2024, 08:24 #27
It would require an extension as the data is hard coded to ensure the current player options are accessible. So the answer is currently that you would need to set up homebrew content by hand that which the system can't handle.
Dominic Morta
Ruleset Developer
Smiteworks
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November 1st, 2024, 08:48 #28
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Ok, so if I wanted to publish some of my player options for fantasy grounds, currently I'd have to put a note somewhere in the reference manual that "character wizard doesn't work well with options not found in the ToV Players Guide...double check and manually setup stuff the wizard missed" or something along those lines? That's pretty much my only option without writing a new extension?
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November 1st, 2024, 10:03 #29
If this is something that will be sold and in conjunction with the publisher, it's best to work through appropriate channels by reaching out to James and we can move from there. If this is for personal use, it can say what you wish it to say. Also, I was referring to all facets of character creation. Drag 'n Drop operates under the same guidelines.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Have a suggestion?-Feature Request
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November 1st, 2024, 22:24 #30
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I am the publisher technically, but I haven't signed anything yet. I'm in "try it and see how well it works and what needs to be done" mode.
Is this something that will eventually be expanded upon? Text parsing to discover these extra traits so long as standardized wording is used? It did autopick up the base AC change for Cheltarians so there's some parsing going on in lineages for sure...
https://www.drivethrurpg.com/en/publ...in-productions
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