Fantasy Grounds Merchandise
  1. #1
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    664

    Adding Visibility setting to action tab effect

    I want to allow my DM to have hidden spell effects added to characters when the spell is cast. I know they can switch it to GM only once it is on a character and I know with some of the extensions you can add a visibility option for item effects and a few other things.

    So lets say someone gets cursed without anyone knowing. I want to be able to "cast" these effects from either the player action tab or an NPC's spell tab:

    target - "Cursed; ATK:-1; CON: -2 [hide]"

    so only the GM sees the effect added

    I am specifically setting up an Olive Slime (Green Slime for 2nd ed folks). If it drops on a party member and If no one sees it and if they fail a save, then there is an ongoing effect that the players would not be aware of but it needs tracked.

    I know you can do [dur:4] and such I just don't know where to find those types of syntax add ons
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  2. #2
    You can add this effect to the Campaign Effects list, and apply from there with the correct visibility.

    Regards,
    JPG

  3. #3
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    664
    Quote Originally Posted by Moon Wizard View Post
    You can add this effect to the Campaign Effects list, and apply from there with the correct visibility.

    Regards,
    JPG
    Huh, Thanks, that works. I may need to toss the idea out to one of the coders to create a visibility option for action/spell tabs for the DMs, otherwise they need to copy the effect to campaign effects then drag it to the player, or maybe have a hidden critter, cast on them, change to DM only then move the effect to the player (haven't tested that idea)
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in