Thread: Solo Play Guide for FGU - INDEX
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July 24th, 2024, 02:55 #1
Solo RPG Play Guide with FGU - INDEX
MODULE VERSION: W.I.P
Introduction
Welcome to my Free-for-all passion project. It's a live document until it's finished. Feel free to dig in.
- Solo Play In FGU - Intro
- Start Playing With This Demo (Newcomer friendly. NOT in FGU. Text-based)
Solo Gameplay Examples
FAQ
- What Is Solo Play?
- Why Play Solo?
- Cheapest & Quickest Way to Play Solo in FGU (D&D 5E only)
- What Will I Need to Play Solo?
- How Does a Solo Session Play?
- How Will I Motivate Myself?
- Golden Rules of Solo Play
Overview
- Overview of Solo Gameplay (I provided an oracle in Core Gameplay Loop)
Methodology (Beginner)
If you're starting new, just this part will be enough to kickstart your session.
Don't burden yourself with details. You can best learn by jumping into action and make your own mistakes.
- Minimum Prep
- Modes of Play
- Your First Scene
- Core Gameplay Loop (Content Creation Method)
- Freeform Association (Source of Creativity)
- Mechanics of Game Story (To chain your scenes)
- End of the Session
- How to Play Published Adventures Solo (Fog of War in maps) & Note on read-fu / spoilers.
Oracles
- Mythic Game Master Emulator (Web / Free v1)
- 3 Popular Oracles for FGU and Supplements for them (Paid)
- The Adventurer's Toolbox (D&D 5E Only / Paid) - NEW 02/09/2024
The 3 Pillars
- Exploration Part I (Discover an Established Setting) / Requires a setting module
- Exploration Part II (Create-as-you-go) / Types of random generators
- Gwydion's 2d6 Dungeon Module Quick Start - NEWEST - 04/09/2024
- Exploration Part III (Hex-Crawling) / Obstacle creation
- Roleplay
- Combat Tweaks
Adjudication
2 Approaches to Solo Play (Intermediate)
- GM Approach & Exercises for GM Approach (Creative Process).
- Player Approach Part I & Part II & Muses
- Part 1: About Inspiration for characters, quests.
- Part 2: Inspiration for places & conflicts. Also, Environmental storytelling, Personalization.
- Muses: Music, questioning, lists for inspiration.
EPILOGUE
- Engaging In Problem Solving With Solo Play: This method is what I use to gain insight on my or world's problems through something I call "Wisdom Through Fictional Conflict." Just like writers do. Sometimes it gives me eureka moments to produce solutions to problems but sometimes it frustrates me. IT'S NOT FOR EVERYONE.
- How to finish a passion project?
Dedicated to all Dreamers, Hermits and Lonewolves. I hail thee.Last edited by Tempered7; September 22nd, 2024 at 02:08.
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July 24th, 2024, 02:56 #2
Deep Dive - (ADVANCED)
- WHY & HOW to Utilize Story Mechanics & Consequences Table
- Conflict Types & Ian Irvine's Conflict Creation Methods
- Conjuring Sparks from Themes & Thematic Word TABLE for Plots and Characters
- Methods to use themes in both creative AND therapeutic way & Quick list of Action - Story - Character - Deep words.
- Thematic Muses for Everyone WIP
- Creating Plot Twists On-The-Go
- Environmental Storytelling in Solo Mode WIP
- Creative Usage of Time In Solo Play WIP
- Solo Combat Strategy Guide Part I - NEWEST 19/09/2024
Resources:
- How to Keep It Short and Simple? by Killing Your Darlings. 12 min video from Corkboards & Curiosities
- Forgotten Adventures Mapmaking Pack: 131.916 assets https://www.forgotten-adventures.net...apmaking-pack/
- ! There might be a block on Google for too many download requests. Check back later if you can't download.
- Cheat Sheets to actually start playing in FGU.
- Starter Cheat Sheet 1 / Rules, 1st Scene, Gameplay Modes, RP Styles, Core Loop, Story Mechanics, How to utilize the mechanics.
- Player / GM Approach
- Methodology
- Playing Published Adventures
- Inspiration & Personalization
- Exploration
- Hex-Crawl
Actual Plays:
- My first Solo Play attempt after a hiatus. With some methodology explanations.
Last edited by Tempered7; November 9th, 2024 at 13:30.
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July 25th, 2024, 02:25 #3
Added to: Cheapest-and-Quickest-Way-for-Solo-Play
* JimSocks' Content Generator 2020
* DndSpeak 100 Tables
* Sellers Shop (Tables with BG Pic and Item Pins)
All of them are Pay what you want except the Content Creator is a free module for FGU.Last edited by Tempered7; August 11th, 2024 at 03:13.
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July 25th, 2024, 06:54 #4
New Section Deep Dive is ready with its first item:
- WHY & HOW to Utilize Story Mechanics - 25/07/2024
Also, a pay what you want Name Gen Onomatology added to the Cheap & Quick Way.
Last edited by Tempered7; August 17th, 2024 at 06:26.
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July 25th, 2024, 09:00 #5
Added: Exploration Part II (Create-as-you-go) in the 3 Pillars Section.
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July 25th, 2024, 12:25 #6
Added: 2 Approaches to Solo Play - NEW
- GM Approach & Exercises for GM Approach
- Player Approach - WIP
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August 6th, 2024, 14:45 #7
Added to 2 Approaches to Solo Play
Player Approach Part I & Part II & Muses // NEW 06/08/2024
Part 1: About characters and their quests in the context of inspiration.
Part 2: About places and conflicts in the context of inspiration. Also environmental storytelling and personalization of all these.
Muses: Music, questioning, lists for inspiration.
Last edited by Tempered7; August 9th, 2024 at 09:30.
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August 8th, 2024, 07:47 #8
Added to Deep Dive Section: Conflict Types & Ian Irvine's Conflict Creation Methods
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August 11th, 2024, 22:40 #9
Conjuring Sparks from Themes & My Table of Thematic Words
- Methods to use themes in both creative AND therapeutic way in Solo Mode.
Added to the the Deep Dive section. 11/08/2024.If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
Actual Play Logs are in Solo Play Adventures.
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August 12th, 2024, 01:54 #10
Love this! I'm an avid solo gamer nowadays and this has some great older advice I've picked up and some great new things to try. Thanks for putting this together.
Dominic Morta
Ruleset Developer
Smiteworks
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