TALES of the VALIANT
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  1. #31
    TABLE 9-2: SIZE CLASS COMBAT ADJUSTMENTS MATRIX seems to be missing from Chapter 9.

  2. #32
    I've fixed the missing vehicle speed, missing weapon downshift, missing weapon traits, and missing table from the book.
    These changes will be available to players at the end of the week after I finish testing another ruleset and will be pushed with those changes.

    If you see anymore, especially with the weapons, please let me know. I like how the weapons are laid out in the printed book, but with the PDF I used the tables are split between two different pages and I was worried there would be a few that got by with errors. So if you see anymore then let me know and I'll get it fixed right away.

    image_2024-12-04_110156074.png
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  3. #33
    The Greenshirt Influence Perk under both Influences and Perks missing the upshift

    When you lend assistance, your ally gains both an Edge and 1 on their Skill Test.


    Also Infantry Role Perks has Warfighter at level 1, it should be level 17.
    Last edited by Darkrite; December 5th, 2024 at 01:05.

  4. #34
    Quote Originally Posted by Darkrite View Post
    The Greenshirt Influence Perk under both Influences and Perks missing the upshift

    When you lend assistance, your ally gains both an Edge and 1 on their Skill Test.


    Also Infantry Role Perks has Warfighter at level 1, it should be level 17.
    Adjusted and will be in the next update with the rest.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  5. #35
    The following Perks are all missing an Upshift.

    Influential
    Safecracker
    Danger Sense
    The Heavy


    Hope I'm not pestering too much

  6. #36
    I noticed a few more things...

    Storybook text:
    -There is a line break in the middle of "Military Armaments" that should not be there.
    -There are many occurrences of a space in the middle of a word. Here are some examples:
    Assign ment
    unsu pervised
    rendez vous
    conse quences
    medi cine
    addi tional
    sig nal
    spi der
    selec tion
    etc.
    -In the mission Story, the Observation Meeting section is repeated.

    Gear
    -The same issue can also be seen in the gear descriptions.
    For example:
    dura tion
    spe cialization
    etc.
    -The HTB gear item is missing. Players want access to the description of its abilities given in the core book via the PC equipment tab.
    -The classification entry for the Hard Body Armor item is missing.

    Perks
    -And in the perk descriptions.
    For example:
    excep tion
    etc.
    -The Handler perk description is truncated.

    NPCs
    -"Reach Multipliar" should be "Reach Multiplier"
    -Baroness: First attack is called "(targeting)"
    -Dropping a Perk on to a newly created NPC results in a perk record with an empty name label.
    -NPCs are missing some way to consume gear. This is important for the tracking of grenade / projectile usage by NPCs. Some weapons a 1x, some are 2x, some are 4x.
    -Opening up an item, such as Destro's Regilia Armor, shows a locked record that is stuck in edit mode.

    Combat
    Attacking and damaging multiple targets with a single multi-target attack may result in some targets being hit and some not. The chat window output reports the hits and misses, but it does not report the target name, so the player does not know which target was hit and which target was missed.

    My group is having a great time playing G.I. Joe. We love everything about it, from the silly one liners, to the awesome ruleset implementation.

  7. #37
    Quote Originally Posted by spoofer View Post
    I noticed a few more things...

    Storybook text:
    -There is a line break in the middle of "Military Armaments" that should not be there.
    -There are many occurrences of a space in the middle of a word. Here are some examples:
    Assign ment
    unsu pervised
    rendez vous
    conse quences
    medi cine
    addi tional
    sig nal
    spi der
    selec tion
    etc.
    -In the mission Story, the Observation Meeting section is repeated.

    Gear
    -The same issue can also be seen in the gear descriptions.
    For example:
    dura tion
    spe cialization
    etc.
    -The HTB gear item is missing. Players want access to the description of its abilities given in the core book via the PC equipment tab.
    -The classification entry for the Hard Body Armor item is missing.

    Perks
    -And in the perk descriptions.
    For example:
    excep tion
    etc.
    -The Handler perk description is truncated.

    NPCs
    -"Reach Multipliar" should be "Reach Multiplier"
    -Baroness: First attack is called "(targeting)"
    -Dropping a Perk on to a newly created NPC results in a perk record with an empty name label.
    -NPCs are missing some way to consume gear. This is important for the tracking of grenade / projectile usage by NPCs. Some weapons a 1x, some are 2x, some are 4x.
    -Opening up an item, such as Destro's Regilia Armor, shows a locked record that is stuck in edit mode.

    Combat
    Attacking and damaging multiple targets with a single multi-target attack may result in some targets being hit and some not. The chat window output reports the hits and misses, but it does not report the target name, so the player does not know which target was hit and which target was missed.

    My group is having a great time playing G.I. Joe. We love everything about it, from the silly one liners, to the awesome ruleset implementation.
    I just got back from xmas vacation yesterday and I'm getting around to this today. I'll get these cleaned up and pushed in an update for next week. Thanks for letting me know!
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  8. #38
    Quote Originally Posted by spoofer View Post
    I noticed a few more things...

    Storybook text:
    -There is a line break in the middle of "Military Armaments" that should not be there.
    -There are many occurrences of a space in the middle of a word. Here are some examples:
    Assign ment
    unsu pervised
    rendez vous
    conse quences
    medi cine
    addi tional
    sig nal
    spi der
    selec tion
    etc.
    -In the mission Story, the Observation Meeting section is repeated.

    Gear
    -The same issue can also be seen in the gear descriptions.
    For example:
    dura tion
    spe cialization
    etc.
    -The HTB gear item is missing. Players want access to the description of its abilities given in the core book via the PC equipment tab.
    -The classification entry for the Hard Body Armor item is missing.

    Perks
    -And in the perk descriptions.
    For example:
    excep tion
    etc.
    -The Handler perk description is truncated.

    NPCs
    -"Reach Multipliar" should be "Reach Multiplier"
    -Baroness: First attack is called "(targeting)"
    -Dropping a Perk on to a newly created NPC results in a perk record with an empty name label.
    -NPCs are missing some way to consume gear. This is important for the tracking of grenade / projectile usage by NPCs. Some weapons a 1x, some are 2x, some are 4x.
    -Opening up an item, such as Destro's Regilia Armor, shows a locked record that is stuck in edit mode.

    Combat
    Attacking and damaging multiple targets with a single multi-target attack may result in some targets being hit and some not. The chat window output reports the hits and misses, but it does not report the target name, so the player does not know which target was hit and which target was missed.

    My group is having a great time playing G.I. Joe. We love everything about it, from the silly one liners, to the awesome ruleset implementation.

    Some of these I can fix up without much direction, like adding the HTB Gear item and updating Hard Body Armor's classification, and fixing the Handler Perk.

    But the split text issues I need to know what records have them. Converting the text from the PDF to text in FG isn't perfect and it can split words like this, but I can't find the specific records these issues are in and flipping through them 1 by 1 isn't getting me anywhere. Let me know which records (names of the story, gear, etc) have the split-text and which module it came from (Players, GM, Adventure).

    I'll look into the NPC issues and Combat printing out more information today.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  9. #39
    I also work directly from pdf files, so I understand your pain. I parsed the pdf directly, and found 1074 potential error sites. I filtered out false positives and repeated errors, leaving 598 unique split-word errors. I spot checked three randomly chosen errors against the actual contents inside FG. I found two as is, so it looks like all of these errors are still there,right? That is too many to fix by hand. If I send you the list as txt file, can you use a script to fix the errors directly in the db.xml files? As for the third one, it was located at the beginning of chapter 12, but it seems like the initial sections of chapter 12 Threats, pages 244 to 247 are missing. Also, and the image on 248 is missing.

  10. #40
    The VAMP vehicle record for Mission: Snake Pit has a typo. Stinger XK2 has two attack options that are almost the same. The -1 shift and radius 20' is not correct for the second option.
    I am trying to add the Conditioning skill to an NPC. It appears as a die (+d2, +d4, etc.) but should be a value (1, 2, etc.)
    Creating a new NPC and populating the Abilities tab by dropping records results in records with no names shown.

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