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September 29th, 2024, 01:41 #21"If you love it, mod it."
Ruleset Developer
Smiteworks
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October 2nd, 2024, 07:35 #22
- Join Date
- May 2024
- Posts
- 10
Missing Upshift & Downshift Arrows:
In Chapter 6: Essence Scores and Skills, section Using Skills, subsection Step Three: Edge, Snag or Both, in the 'sidebar' for Lend Assistance near the end of the first paragraph ". . .either an Edge or []1 shift. . ."
Chapter 8: Equipment, section Overview, subsection Equipment In Action, fourth paragrah "He suffers []2 on the attack." Fifth paragraph "(his Targeting d10 []2," seventh paragraph ". . .(disreagarding the []1 normally. . ."
Chapter 8: Equipment, section Weapons, subsection About Weapons, heading WEAPON EFFECTS AND TRAITS, sub-heading Electric "Electric weapons gain []1 on attacks."
Sub-heading Electromagnetic ". . .and are []3 against computers. . . but []3 against all other targets."
Sub-heading Sonic ". . .targets Willpower with a []2."
Chapter 8: Equipment, section Kits, subsection Sample Kits, STANDARD MEDICINE KIT, ". . .Limited medicine kit with []1. . . Restricted medicine kit with []3. . . or gain []1 for 1 minute. . ."
LIMITED BURGLARY KIT ". . .with []2 instead of a Snag."
STANDARD KIT (CONSUMABLE) ". . .Limited kit with []1 instead of a Snag. . . Restricted kit with [3] instead of a Snag. . . or gain []1 for 1 minute. . ."
LIMITED KIT (CONSUMABLE) ". . .Restricted kit with []2 instead of a Snag."
Chapter 9: Combat, section Combat Actions, subsection Lend Assistance, final paragraph ". . .automatic []1 shift. . ."
Chapter 9: Combat, section Making An Attack, subsection Step One - Acquire Targets, heading MULTI-WEAPON ATTACKS; sub-heading Knowing is Half the Battle: Multi-Weapon Attacks Example "A four-armed Cobra B.A.T. . . a single target grants a [][]2 (3 minus 1). . ."
- This is also a typo. Both the hardcover & the PDF core rules (pg 200) includes only one upshift arrow.
Chapter 9: Combat, section Making An Attack, subsection Step One - Acquire Targets, heading GRAPPLING; third paragraph "Additionally there is a []1 die shift for each Size class. . ."
Chapter 9: Combat, section Making An Attack, subsection Step One - Acquire Targets, heading RANGED ATTACKS, sub-heading RANGED ATTACKS IN CLOSE COMBAT; ". . .automatic []1 dice shift on the attack."
Special: Chapter 9: Combat, section Making An Attack, subsection Step Two - Shift Skill Modifiers, heading THE DICE SHIFT LADDER. After the table and the explanation for "Fumble" the next paragraph starts "[] : These are steps on the Dice Shift Ladder. . ." In the GIJOE RPG hardcover & PDF (pg 201) this paragraph begins with a square of colour that is used to shade parts of the Dice Shift Ladder table. In the FG module these portions of the table are not coloured or shaded.
Chapter 9: Combat, section Making An Attack, subsection Step Two - Shift Skill Modifiers, heading POSSIBLE DICE SHIFT MODIFIERS BEYOND SKILL LEVELS, sub-heading Knowing is Half the Battle: Shifting Past Natural Limits Example. "Scarlett, perched unseen in a tree. . . because she aimed she gains [][]1 shift. . . an additional [][]1 shift. . ."
- Again, doubled boxes in sidebar text.
Chapter 9: Combat, section Making An Attack, subsection Step Two - Shift Skill Modifiers, heading SIZE CLASS VARIATIONS, sub-heading Knowing is Half the Battle: Attacks With Multiple Shift Skill Modifiers Example. "Duke battle Zarana. . . Aim for another []1 shift."
- Technically, it's "anoth er" but there are literally hundreds of words in the module with extra spaces in them. I suspect the hyphens in the original text were converted to non-printing characters.
Chapter 9: Combat, section Making An Attack, subsection Step Five - Apply Effects, heading DEGREES OF SUCCESS, sub-heading Knowig is Half the Battle: Degrees of Success. "Low-light fires. . . decides to suffer []1 shift to increase his damage. . ."
Chapter 9: Combat, section Making An Attack, subsection Damage and Healing, heading DAMAGE TYPES, sub-heading Electric "Electric weapons gain []1 on attacks."
Sub-heading Electromagnetic ". . .and are []3 against computers. . . but []3 against all other targets."
Sub-heading Sonic ". . .targets Willpower with a []2."
Chapter 9: Combat, section Making An Attack, subsection Damage and Healing, heading ESSENCE DAMAGE, sub-heading Essence Scores of 0, Speed 0 is paralyzed, ". . .suffers a []2 dice shift. . ."
Social 0 is mired in ennui, ". . .suffer a []1 dice shift."
Chapter 9: Combat, section Making An Attack, subsection Other Forms of Combat, heading UNDERWATER COMBAT, paragraph four, "Making a Ranged. . . suffers a []3 dice shift."
Chapter 10: Exploration, section Overview, subsection Vision and Light, first paragraph "Darkness. . . the Skill Test suffers []1 in areas. . ."
Chapter 10: Exploration, section Overview, subsection Extreme Condition, heading HOSTILE WEATHER, ". . .impose a []2 dice shift. . ."
Chapter 10: Exploration, section Overview, subsection Diseases, heading SAMPLE DISEASE, sub-heading Allergies. The first paragraph (other than the first six words) is in bold font.
Chapter 10: Exploration, section Overview, subsection Conditions, heading FRIGHTENED, "Frightened characters suffer a []2 die shift. . ."
Chapter 10: Exploration, section Overview, subsection Conditions, heading IMMOBILIZED, ". . .All attackers gain a []1 die shift. . ."
Chapter 10: Exploration, section Overview, subsection Conditions, heading IMPAIRED, "Impaired characters suffer a []1 die shift. . ."
Chapter 10: Exploration, section Overview, subsection Conditions, heading PRONE, ". . .you suffer []1 shift on your attack rolls."Last edited by Iain Little; October 2nd, 2024 at 07:40. Reason: spelling
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October 2nd, 2024, 17:28 #23
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