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July 16th, 2024, 18:07 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,156
Release Updates for July 16th, 2024
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
- [Added] Added THORNS effect, that deals damage to anyone attacking the actor with the effect within a specific range. Format is "THORNS([dmg type]): # immediate/short/long
- [Added] Added DMGMULT effect, which multiplies damage dealt by a character. Format is "DMGMULT: # [attack stat / damage type]
- [Added] A new game option under "house rules" that controls whether effort for attack and damage rolls are paid separately with two separate actions, or whether effort is all paid up front.
- [Updated] The Ease and Hinder buttons window in the lower left of the desktop have been replaced with a single "Misc" modifier that ranges from -6 to +6
- [Updated] The "Use Edge" modifier toggle has been replaced with a "Skip Cost" toggle. Enabling the toggle will ignore stat costs for
- [Fixed] HINDER and EASE effects now correctly apply to NPCs
- [Fixed] Increasing a PCs' maximum stats through advancement no longer overrides their current stats
- [Fixed] Spending hero points on an intrusion no longer shows incorrect text and XP values
- [Fixed] Default token map units are now set to 5, which allows the preset light effects to work correctly
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [Added] chat /damage (/dmg), /heal, /atk and /xp commands. Thanks to dsaraujo for the use of his code. Command format detailed in chat if no arguments used to the base chat command.
- [Updated] Damage action diemod changed to apply after the dice multiplier (modifies the first dice type in the string to a minimum of 0).
- [Updated] minor reposition of new PC chargen tracker window
- [Updated] ATT_FF setup code in ActionAttack and ActionDamage moved from performRoll to getRoll
- [Added] Check for and apply level appropriate lookupdata features from the PC "Class Features" list when leveling up.
- [Fixed] Class feat prompt not appearing in the chargen tracker for psychic, thaumaturge, gunslinger, inventor or kineticist
Pathfinder 2 RPG - Adventure: Prey for Death (Pathfinder 2.0)
- [Fixed] Parcel links
Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
- [Added] support for Bags of Holding
Shadowdark RPG (Shadowdark RPG)
- [Added]Regeneration effect added to Troll and Frost Troll.
- [Fixed] Story Book links to talents opened up empty records. Fixed.
- [Fixed] NPC QUALITIES SECRET table entry 17 missing some words. Fixed.
- [Added] |hide after| added to the beginning of every entry in a "generator" table.
- [Added] Master generator tables added for NPC names, shop name, party names, and tavern names.
- [Fixed] Story Frame graphic
D&D Classics: Dungeoneer's Survival Guide (1E) (D&D Classics - AD&D 1E/2E)
- [Fixed] Fixed typographical errors
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
- [Fixed] an error with tarot criticals
Creature Codex (5E Compatible)
- [Updated] Changed from Par5e to Campaign
- [Fixed] War Priest power parsing
- [Fixed] Converted item templates to items.
- [Added] Added missing disease and poison.
Creatures & Treasures III (Rolemaster Classic)
- [Updated] Institute measures to reduce memory footprint of module. Mainly converting jpg to webp as well as replacing jpg tables with FGU artifact components.
- [Added] Implement SameRnd / NextRnd attacks in NPC record.
- [Updated] Update NPC records with increased automation.
- [Added] Implemented automation for Critical Only attack.
- [Added] Added Template NPC to allow GMs to easily add non-weapon attacks to NPCs.
The Glorious Empire (Traveller 2E (Mongoose))
- [Fixed] Added Missing Careers
Behind the Claw (Traveller 2E (Mongoose))
- [Fixed] Added missing Trin's Veil subsector map
- [Fixed] Added missing Keng weapons
- [Fixed] Added missing Gas-shark NPC
- [Fixed] Added missing Deep Range Submarine
- [Fixed] Added (Trin's Veil) to the Amaris system, as there are two systems with the same name
D&D Classics: Wilderness Survival Guide (1E) (D&D Classics - AD&D 1E/2E)
- [Fixed] Typographical issues were found in the reference manual and have been fixed
Last edited by lokiare; July 16th, 2024 at 18:38. Reason: Removing unreleased products.
Support:
https://support.fantasygrounds.com/
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July 16th, 2024, 18:14 #2
Fallout 2d20 (Ruleset/Core Rulebook)
- [Added] Location record (Tracks Settlement and Scavenging locations)
- [Added] Faction records and faction support on the character sheet
- [Added] Vehicle record and vehicle support
- [Added] Extended Test tracking support
- [Expanded] Location system throughout ruleset to be more dynamic and streamlined. Templates are added to quickly setup those locations that have been defined. Custom option is also available to setup what is not covered with the templates
- [Added] NPC special ability record to help in creating NPCs faster
- [Added] NPC templates - This is for reference purposes at this time. Future implementation planned for automated drop
- [Merged] Item Mods are now under the item record and are now treated as such in regards to features that work with items.
- [Updated] Core Rulebook records to reflect location and mod changes.
Basic Roleplaying (Ruleset)
- [Fixed] PC strike rank not adjustable. Added a modifier box to the character sheet to adjust it up or down. NPCs remain editable.
- [Added] Adjust wounds with general damage that linked to hit locations. Added a mouse scroll wheel modifier to wounds that will add general wounds. If you don't use hit locations, this functions as normal wound box.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 17th, 2024, 14:32 #3
Fallout 2d20 (Ruleset/Core Rulebook)
- [Fixed] Pilot actions not updating with correct TN
- [Fixed] Character sheet attribute adjustment buttons not functioning correctly.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 17th, 2024, 18:04 #4
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,156
Hotfixes
Arcadia Issue 001 (5E Compatible)
- [Fixed] The 7-16-2024 updated files didn't make it into source control. Now they are.
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
- [Fixed] The 7-16-2024 updated files didn't make it into source control. Now they are.
Last edited by lokiare; July 17th, 2024 at 18:31. Reason: Adding product.
Support:
https://support.fantasygrounds.com/
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July 17th, 2024, 22:20 #5
Basic Roleplaying (Ruleset)
- [Fixed] Error when attempting to roll damage dice for NPCs with damage bonus added to roll
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 18th, 2024, 18:44 #6
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,156
Hotfixes
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
- [Fixed] Added missing files.
Support:
https://support.fantasygrounds.com/
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July 20th, 2024, 19:35 #7
Fallout 2d20 (Ruleset)
- [Fixed] Damage Effects are not being factored from rolls
- [Fixed] Equipping Power Armor does not apply it Damage Resistance to the character
- [Fixed] Items not having their damage effects updated with mods
- [Fixed] Vehicle weapons can't be fired by characters.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
July 22nd, 2024, 20:17 #8
Fallout 2d20 (Ruleset/Core Rulebook)
- [Fixed] Power Armor not functioning correctly
- [Fixed] Burst not producing extra chat output to assist in applying to other targets
- [Fixed] Some armor is missing pieces that were lost during update
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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