Thread: Change Turn Order / Initiative
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June 1st, 2024, 04:21 #1
Change Turn Order / Initiative
I can't seem to find where/how to do this in the ruleset. I'd like to have the characters all act together and the foes act together as per the rules, but it seems to be entirely random.
Am I doing something wrong or is there a place to set turn order in the Combat Tracker?
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June 1st, 2024, 04:28 #2
The combat tracker sorts them alphanumerically at this time. The TT radio button will move the actor to the bottom of the list to show what actors have used their turn. They are not sorted right now by actor type.
Dominic Morta
Ruleset Developer
Smiteworks
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June 1st, 2024, 05:54 #3
Ok, thanks! I can come up with a work-around fairly easily then ... all NPCs names start with Z
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June 1st, 2024, 06:30 #4
I added it to my list to find a solution. Just currently head down into another project. May take some time to see.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 3rd, 2024, 22:01 #5
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I was also annoyed by the turn order being somewhat unchangeable, but I realized that rules-as-written for STA, it doesn't actually matter. Because it alternates between players and NPCs, but there's no set order within those groups. Additionally, anyone can use metacurrency to 'Keep the Initiative', so there'd have to be changing around from the default sort if that happened anyway. Once a character has a turn, click the button, they're at the bottom and you don't have to worry about them for this round.
I do vaguely remember being able to drag people around, but I'll have to check if that's an actual memory or wishful thinking.
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