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May 19th, 2024, 08:10 #1
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- Apr 2024
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How would you set up reactive repair (nanocyte) in FGU?
So I've been playing around with a few things but I can't it to calculate correctly. I can manually add 1 SP and 1 TEMP HP each round, but how to do I make it "fast heal" where it automatically adds 1 SP and 1 TEMP HP each round?
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May 21st, 2024, 04:49 #2
FHEAL is only setup for HP and won't increase Temp HP or SP. This will need to be handled by hand. Someone else might chime in with a better approach, but I'm not seeing an automatic approach with my investigation.
Dominic Morta
Ruleset Developer
Smiteworks
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May 22nd, 2024, 03:30 #3
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So I found a solution for anyone who finds this in the future. EVO made an extension that allows you to apply fast-healing to SP.
https://forge.fantasygrounds.com/shop/items/832/view
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