-
May 4th, 2024, 06:35 #11
-
May 4th, 2024, 06:37 #12
-
May 4th, 2024, 06:51 #13
I noticed this problem after one of the recent updates with modules that are created using my Portable Compendium converter.
Based on what I can remember, and from checking the changes I made to fix it, the entries in the reference_classfeatlist window were originally using a <source></source> tag to define the name that appears in the first column.
I changed them all to <name></name> tags and that fixed the issue.
Edit to clarify the timing: going through my backups it looks like this occurred during an update in or around Sep 2023, and not during the March 2024 updates.Last edited by skelekon; May 4th, 2024 at 07:20.
Discord: skelekon#6366
Reddit: skelek0n
-
May 4th, 2024, 08:01 #14
Doing some more digging, I think the issue is that the individual feat entries within the <lists> tag now require a <name> tag to be displayed in the first column.
It seems that prior to Sep 2023-ish the entries within the reference_classfeatlist would grab the name entry from the linked record within the <reference><feats> tag, the same way it grabs the Prerequisites & Benefits.
If you add this tag immediately before the </WhirlingIronDefense33681> it should work according to my observations.
Code:<name type="string">Whirling Iron Defense</name>
One of the devs can probably clarify - this is just my observation from creating modules of 4E rules elements.Discord: skelekon#6366
Reddit: skelek0n
-
May 4th, 2024, 14:45 #15
Makes kinda sense. I have had these modules since I scraped them from the original character builder site years ago. It might have been as far back as 2016 or something. I still got those files. I dont remember which software I used to get the data files downloaded with and generating the modules for Fantasygrounds. But it was a couple of years before FGU was announced at least.
Maybe I should try to make new module files as it seems a difficult task to insert the necessary code unless it is a search and replace. Last time I really ran fantasygrounds for character generation or any real games was almost 2 years ago.
-
May 4th, 2024, 18:36 #16
I was able to reproduce the issue. No Extensions. Need to go through Modules then to Feat.
-
May 4th, 2024, 22:30 #17
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,053
Thanks for the file, I was able to recreate the scenario. I'm planning to post a fix next week.
Regards,
JPG
-
May 5th, 2024, 03:28 #18
-
May 5th, 2024, 04:48 #19
How did you get the different module elements organized like that? The parser I used back them organized the stuff like the attached picture shows.
Modules.png
I would love to get a better organization of the different elements
-
May 5th, 2024, 22:39 #20Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks