Thread: Emergent hex crawl in FG
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April 29th, 2024, 23:31 #11
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April 30th, 2024, 00:17 #12
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April 30th, 2024, 18:06 #13
Lesser Deity
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No worries. Batch processing does have its history in batch files like that and also in submitted jobs for mainframes - but for art programs it usually means make a common change to a "batch" of pictures in the same folder - in this case a bunch of hex graphics. Rather than change a few hundred hex graphics one at a time you would automatically do all the changes to them all at once.
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May 4th, 2024, 19:47 #14
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May 13th, 2024, 22:49 #15
Perfect, thanks! I got this working. I found these tiles as well. It says they are "compatible" with Hex Kit, which is another hexmap tool. But, the file contains the graphic elements that I can use in just as easily. https://www.drivethrurpg.com/en/prod...et-for-hex-kit
I'm referring to this good ol' article from Gnomestew to generate hexes as the party explores. https://gnomestew.com/a-randomized-hex-crawl-generator/
Screenshot 2024-05-13 154633.png
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May 13th, 2024, 23:02 #16Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 14th, 2024, 00:59 #17
Interesting. HAve you put rollable tables into FG so you don't have to refer to the gnomestew site? Seems like it would be straightforward, but haven't tried yet myself.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 14th, 2024, 01:07 #18
Thinking more on this... with rollable tables and Story Templates you could not only determine the Hex terrain, but you could create a story that you could pin to the map. And that story could also contain randomly created encounters and other details...
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 15th, 2024, 17:36 #19
And here is another example using 2 Minute Table Top's World Hex Tiles.
PWYW/$1: https://2minutetabletop.com/product/...map-hex-tiles/
$5: https://2minutetabletop.com/product/...ex-tiles-pack/
I used the 150DPI tiles with a hex size in FGU of 200. The gotcha here is with the pseudo 3D effect, you'll need to change the order of some of the tiles to display correctly.
What I like about these tiles is that the rivers, paths, etc. aren't embedded into a tile, they're transparent images that you can lay on top of other tiles.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 15th, 2024, 18:13 #20
This is all making me seriously consider running a hex crawl next campaign!
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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