5E Character Create Playlist
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  1. #21
    Quote Originally Posted by LordEntrails View Post
    Interesting. HAve you put rollable tables into FG so you don't have to refer to the gnomestew site? Seems like it would be straightforward, but haven't tried yet myself.
    Absolutely! I get to adjust to taste too. In the Gnomestew article, I moved the most common selection to the top of the table instead of the middle, so that I can use dice modifiers to influence the odds. (ie. if checking against a source of grassland, move the grassland result (was 5-9) to the top (now 1-5) and if I want to sway the result towards more grassland, add a -1 or -2.

    I didn't go as far as Story Templates, but would be great idea for a module construction based on one of these hex generator books, wink wink lol

    The only trouble I ran into w Gnomestew article is there are two levels of detail per hex, elevation and vegetation. It got a little fiddly to create a plains (flat elevation), but then change it to forest (vegetation). I will probably try to combine these two someone and/or eliminate the veg level and just incorporate it in the first table.

    Otherwise, I just rolled a bunch of times on one of the tables, and translate the results to hexes, starting from the center starting point and going around clockwise until too big, then just do one side at a time. One the land is placed, I went back and rolled on Point of Interest table multiple times, looking for a hit (two columns in this table, Point-of-interest yes/no and if yes, WHAT-IS-POI?) Again, I'm not sure on the frequency/type of POI's , but again thanks to FG, I get to adjust this however I want.

  2. #22
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    Quote Originally Posted by paladinlee View Post
    I didn't go as far as Story Templates, but would be great idea for a module construction based on one of these hex generator books, wink wink lol
    Agreed. But I have too many projects on my plate to take on another!

    The only trouble I ran into w Gnomestew article is there are two levels of detail per hex, elevation and vegetation. It got a little fiddly to create a plains (flat elevation), but then change it to forest (vegetation). I will probably try to combine these two someone and/or eliminate the veg level and just incorporate it in the first table.
    I think Trenloe's second example has the potential to alleviate this. i.e. the elevation is the background image, and then place the vegetation image over top, assuming it has appropriate transparencies.

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  3. #23

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    Funny thing with placing those images on the hexes and them not lining up for me. I found out what my issue was. I was using the Tile stamp on the Layers Section instead of the stamp on the Paint section. Not sure why the Tile stamp does not place properly after a few hexes. I was wanting to use the tile stamp instead of paint because I wanted each hex a separate image. That can be done through the paint section, but has more steps in the process. You have to either pre-create a bunch of layers and then remember where each on is exactly and then add the image. Or, place an image, create a new layer and place the image, etc... With the Tile stamp in the Layer section, you just have to click for each time you want the image pasted.

  4. #24
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    Quote Originally Posted by claedawg View Post
    Funny thing with placing those images on the hexes and them not lining up for me. I found out what my issue was. I was using the Tile stamp on the Layers Section instead of the stamp on the Paint section. Not sure why the Tile stamp does not place properly after a few hexes. I was wanting to use the tile stamp instead of paint because I wanted each hex a separate image. That can be done through the paint section, but has more steps in the process. You have to either pre-create a bunch of layers and then remember where each on is exactly and then add the image. Or, place an image, create a new layer and place the image, etc... With the Tile stamp in the Layer section, you just have to click for each time you want the image pasted.
    Thanks for the follow-up. I'll look at the snapping for the tile placement.

  5. #25
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    Quote Originally Posted by claedawg View Post
    Funny thing with placing those images on the hexes and them not lining up for me. I found out what my issue was. I was using the Tile stamp on the Layers Section instead of the stamp on the Paint section. Not sure why the Tile stamp does not place properly after a few hexes. I was wanting to use the tile stamp instead of paint because I wanted each hex a separate image. That can be done through the paint section, but has more steps in the process. You have to either pre-create a bunch of layers and then remember where each on is exactly and then add the image. Or, place an image, create a new layer and place the image, etc... With the Tile stamp in the Layer section, you just have to click for each time you want the image pasted.
    The snapping for the paint stamp and layer tiles is the same for me. There does appear to be some drift off the grid as I move further from the center of the map, but I will have to look into the separately. Both methods are lining up even with the drift.

  6. #26

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    Quote Originally Posted by pindercarl View Post
    The snapping for the paint stamp and layer tiles is the same for me. There does appear to be some drift off the grid as I move further from the center of the map, but I will have to look into the separately. Both methods are lining up even with the drift.
    Yeah, they stay lined up with each other, just not the hex overlay. But it looks like it stays with the overlay when using the paint stamp option, comparatively. I may not have gone out far enough using the paint method.

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