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March 10th, 2024, 15:50 #11
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
- Posts
- 74
Also, creating new fX layers works properly
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March 10th, 2024, 15:57 #12
Can you zip it up and either send it to [email protected], or put on a Google Drive, Dropbox, OneDrive, etc. and share it with the same email? Thanks.
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March 10th, 2024, 16:04 #13
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
- Posts
- 74
Added you to a dropbox share with the zipped campaign
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March 10th, 2024, 16:22 #14
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
- Posts
- 74
I added a note file listing the maps that I have looked at so far that may help you out
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March 10th, 2024, 17:05 #15
- Join Date
- Aug 2023
- Posts
- 11
I'm seeing issues with lighting interfering with the effects layer as well.
Sample image:
effect mask with lighting.jpg
GMI
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March 10th, 2024, 17:24 #16
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March 10th, 2024, 21:53 #17
- Join Date
- Aug 2023
- Posts
- 11
After the latest update to repair effects, they are almost working as expected. However characters with light sources or infravision can see effects that are not applied to their area (like the torch has a blizzard going on in it). Also if I enable lighting, the effects don't work, so I can choose between lighting in an area, or having the effects, but not both.
I think you've almost got it. Thanks for working on it.
GMI
Edit to add: maybe it's working right? I'll admit I'm new to the FGU interface, and I'm not sure if some of these won't work until the players get there? There is definitely some potential for user error here. At any rate, I think the current fix has it to a point where it will work. Thank you again.Last edited by GM Ithril; March 10th, 2024 at 22:18.
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March 11th, 2024, 02:08 #18
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March 20th, 2024, 22:18 #19
- Join Date
- Aug 2019
- Posts
- 4
+1 to this, having the same issue with a couple of the effects. Blizzard notably is a very bad offender. With mask fully on its still like 30/50% visible everywhere else on the map. If i disable line of sight, the effect is correctly masked to the parts of the map it is supposed to be on. When I enable Line of sight the effect becomes global to where the players are and I cannot make it go away even by apply a mask to it.
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March 21st, 2024, 01:30 #20
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