Cosmere RPG Beta Launch
Page 2 of 2 First 12
  1. #11
    Personally, I would like to see a better implementation of the character portraits panel anyway. Since most people play on 16:9 monitors (or multiple displays side by side) these days, the chat window should be fully adjustable and movable and the character portrait panel should have a switch for horizontal or vertical mode. This way, we could line up the portraits next to the chat window and put them closer to the center of our view, while also allowing us to maximize the map in more of a square shape for ease of viewing without cutting off important parts of the UI.

  2. #12
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,707
    Blog Entries
    9
    Quote Originally Posted by SylvanSnake View Post
    Personally, I would like to see a better implementation of the character portraits panel anyway. Since most people play on 16:9 monitors (or multiple displays side by side) these days, the chat window should be fully adjustable and movable and the character portrait panel should have a switch for horizontal or vertical mode. This way, we could line up the portraits next to the chat window and put them closer to the center of our view, while also allowing us to maximize the map in more of a square shape for ease of viewing without cutting off important parts of the UI.
    This thread is in the Laboratory forum. It's really only applicable when an upcoming version is in the public test build channel. Your suggestion would best be placed on the Feature Request list and then probably a referenced discussion thread started in the commons.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #13
    Quote Originally Posted by LordEntrails View Post
    This thread is in the Laboratory forum. It's really only applicable when an upcoming version is in the public test build channel. Your suggestion would best be placed on the Feature Request list and then probably a referenced discussion thread started in the commons.
    I'm aware of that. I only mentioned it here, because it's related to the original post of this thread and the subsequent comments regarding screen space management. I will probably add it to the feature request list later. I wanted to offer my ideas in the context of an ongoing discussion, instead of simply adding it to a list of suggestions with no supporting context.
    Last edited by SylvanSnake; May 28th, 2024 at 05:55.

  4. #14
    Vass_Dts's Avatar
    Join Date
    Feb 2017
    Location
    Greece or Iceland, depending on the time of year.
    Posts
    188
    Quote Originally Posted by SylvanSnake View Post
    Personally, I would like to see a better implementation of the character portraits panel anyway. Since most people play on 16:9 monitors (or multiple displays side by side) these days, the chat window should be fully adjustable and movable and the character portrait panel should have a switch for horizontal or vertical mode. This way, we could line up the portraits next to the chat window and put them closer to the center of our view, while also allowing us to maximize the map in more of a square shape for ease of viewing without cutting off important parts of the UI.
    The chatbox is already fully adjustable and movable BTW. An option for vertical portraits does sound cool.

  5. #15
    Quote Originally Posted by Vass_Dts View Post
    The chatbox is already fully adjustable and movable BTW. An option for vertical portraits does sound cool.
    Really? I can't move my chatbox at all. It automatically scales with the size of my FGU window and can't be changed.

  6. #16
    To adjust it's size you would need to unlock it by right clicking on the frame and choosing 'Unlock Position'. This will make it able to be adjusted like any other window.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #17
    Quote Originally Posted by superteddy57 View Post
    To adjust it's size you would need to unlock it by right clicking on the frame and choosing 'Unlock Position'. This will make it able to be adjusted like any other window.
    I never knew that. Probably because it doesn't function like the other UI elements where you hover over them to make the padlock appear. Some uniformity would be nice.

  8. #18
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,342
    Quote Originally Posted by SylvanSnake View Post
    I never knew that. Probably because it doesn't function like the other UI elements where you hover over them to make the padlock appear. Some uniformity would be nice.
    It's initially locked in place and the extra steps are deliberate because the chatbox is vital for making rolls and needs to be on top of other windows for that reason. Making it like any other window would mean it could disappear under other windows.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #19
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,985
    Quote Originally Posted by SylvanSnake View Post
    I never knew that. Probably because it doesn't function like the other UI elements where you hover over them to make the padlock appear. Some uniformity would be nice.
    The chatbox is a desktop panel in terms of the FG architecture, which is essentially an embedded sub-window within the overall descktop window. These don't work exactly the same as normal windows and are usually "locked", but can be moved (and some resized) when unlocked. For example, the modifier stack, the desktop dice, the tower (if shown) can all be unlocked and moved.

    Some info on desktop panels can be found in the Wiki here: https://fantasygroundsunity.atlassia...96645521/panel
    Last edited by Trenloe; May 28th, 2024 at 13:25.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 2 of 2 First 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in