FG Spreadshirt Swag
Page 4 of 4 First ... 234
  1. #31
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Apologies - please replace that code above with:

    Code:
    	<framedef name="charsheet">
    		<bitmap file="graphics/frames/frame-red.jpg" />
    		<offset>12,12,24,24</offset>
    	</framedef>

  2. #32
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Quote Originally Posted by Big Reptar View Post
    First off, massive thanks for the help you've already given me; it's been a huge boost! Now, if it's not too much trouble, I could really use a bit more guidance. Specifically, I'm trying to figure out the best way to go about building this module. Is there a certain order you'd recommend? For instance, I know I can kick things off with just the character sheets for playtesting, but as I dive deeper, I'm curious about the next steps. Should I jump into using a module builder first, or is it better to start fleshing out NPCs, races, or classes? I'm aiming to make sure everything—lore, info, you name it—is neatly organized and easily accessible for the players. And another thing, is this something I can manage with the built-in tools, or is there a need for an extension to get it all done right? Thanks a ton for any advice or pointers you can share; it really means a lot!
    repta1.png

    Get the foundations right first. See the attached image.
    Also what are the core mechanics of the system?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in