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    [Paid][LFP][5e][Sundays]The Northlands Saga 5e | A Viking Themed Campaign


    GAME IS FULL

    FG License Type: Ultimate
    Game System: D&D 5th Edition
    Day of week and time: Every other Sunday at Noon 12:00pm CST
    Term: Paid, $25 per player, per session
    Voice software used: Discord

    A 5th Edition Adventure Path
    A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics!
    – The Northlands Saga is an epic Viking themed campaign! –

    Where raging storms sent by malevolent spirits of the Ginnungagap howl from the Far North and bury steadings and towns alike under several feet of snow, while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold. Where the blood of fighting men and women sings in harmony with the death cries of the spear-din, and the clash of wood and steel when the shield walls meet. Where enchantments older than the race of Men linger in barrow fields and primeval forests waiting to ensnare the unwary or the foolish. This is the realm of the Norns, where they measure and cut the threads of a man’s wyrd.

    This is the Northlands.

    What is it?
    The Northlands Saga isn’t just an epic adventure path for a GM to throw Viking-inspired monsters and challenges at his players, it’s a full campaign setting providing a homeland and base of operations from which players can launch the careers and life paths of their created characters within a Viking inspired setting.

    Set in the campaign world of Midgard by Kobold Press, in this game you will find new PC races, sub-class options, and equipment, rules for players on how to handle things like fate and death speeches, setting information, Viking gods, and much more.

    Prologue
    The Northlands Saga Adventure Path assumes that the characters begin in service of some kind to Olaf Henrikson, the Jarl of Halfstead. If any of the adventurers are not a member of the household, then the character should be associated to it in some way, possibly as a seasonal hanger-on (which is especially appropriate to wanderers from outside the Northlands). The Northlands are not like other fantasy settings. Rulers and others in positions of authority simply do not hire adventurers to solve their problems; they either take care of things themselves or send members of their household to see to the situation.

    Having the characters all in the service to the same Jarl allows for the party to have a solid foundation. Not only do they have similar goals and directives, but they also will likely know each other, if not since childhood, then at least from the mead hall of their jarl. Even outsiders would have had time to fraternize with the locals before the adventure begins. Being in the service of a jarl is not a lifelong commitment: the Northlands culture does not operate in that way.

    ... from there, this becomes your story.

    This is an epic long-term campaign going all the way to 20th level, for D&D 5th Edition. It will be played every other week on Fantasy Grounds VTT and Discord.

    Last edited by bwatford; March 25th, 2024 at 15:48.

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