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  1. #1

    Familiar of Restored Spirit (TEMP HP effect)

    Yesterday I tried to parse heal effect from Witch's Familiar of Restored Spirit
    When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn.
    When I tried to add 0.5 x CL +2 to heal effect in Actions tab, the result for 1st level Character was 2.5 TEMP [targets] instead of roundning down to 2 TEMP. And this value would later appear even in Combat Tracker and persist through suffering damage (PC would have fractions of HP).

    Also, there is no way to set Temp HP to expire (which I expected, so, I don' think it's an error).

    I don't mind changing amount of Temp HP in skill manually every level, but that rounding down is an issue that might require fixing.
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  2. #2
    Trenloe's Avatar
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    This is what Even CLs (half rounded down) and Odd CLs (half rounded up) are for - change the "Stat (Max)" to "Even CLs" (assuming this is half rounded down).

    And you're correct - temp HPs can't be assigned a duration.
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