Thread: Legacy 5e Bug Reports
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January 21st, 2025, 20:33 #331
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- Oct 2018
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- Salinas, CA
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I noticed that the Jewel Crab, from Legendary Games' Sea Monsters, is missing an action. In the book, its actions are Multiattack, Claw, and Resin Strand; in FG, it's just Multiattack and Claw, though Multiattack mentions the Resin Strand action. Looking at the PDF, the Resin Strand action is on the next page, which is probably how it got missed.
FWIW, the missing action:
"Resin Strand. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: A Large or smaller creature hit must succeed on a DC 13 Dexterity saving throw or become grappled by the jewel crab (escape DC 15), with the grapple ending automatically if the target is moved further than 30 ft. away from the jewel crab. The jewel crab may, instead of moving, drag a grappled target 15 ft. towards it. A jewel crab can maintain a maximum of 2 targets grappled by resin strands at a given time. Any acid damage inflicted on a target grappled by the jewel crab dissolves the resin and ends the grapple."
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January 21st, 2025, 20:46 #332
Thanks, I'll see if I can track the developer down to get that fixed.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 21st, 2025, 23:04 #333
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- Oct 2018
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- Salinas, CA
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- 34
<Columbo>One more thing...</columbo>
I also noticed that all of the NPCs (at least the ones I checked, which was a dozen or more) from Nord Games' Ultimate NPCs: Skulduggery have the wrong Challenge ratings. For example, the Basic Brigand is listed as Challenge 2; it's actually 1/8. Similarly, the Average Brigand is listed as Challenge 2, but should be 1/4; the Advanced Bandit Boss is listed as Challenge 20 (!), but should be 9.
What appears to have happened is that it's using the NPC's number of hit dice as the challenge rating, which is incorrect both systematically and according to the book. This seems to be causing the saves, skills, attack rolls, etc. to be incorrect, as the proficiency bonus is usually too high (though I'm not sure if that's due to automation or something else).
Edit: upon further review, the stat blocks are just very frequently wrong in many ways. For example, the Average Bandit has 7d10 for hit dice; it should be 5d8. The Advanced Bandit Boss has 20d10 for hit dice, and should be 22d8. The Skilled Bandit is missing the versatile damage for its longsword attack, and has the wrong attack bonus and damage for its Heavy Crossbow attack.Last edited by coyote670; January 21st, 2025 at 23:13.
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January 22nd, 2025, 22:30 #334
I'll get the developer's attention on this one too. Thanks for the report.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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