Fantasy Grounds Merchandise
  1. #1

    Armour Proficiency and Initiative 5e

    If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. In other words, if a character is not proficient in their armor, they should have disadvantage on initiative rolls.

    It looks like this is not working.

    Moderator: Post moved here for more exposure
    Last edited by Zacchaeus; June 15th, 2024 at 09:13.

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,110
    I can confirm this issue.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in