Thread: Found Potential Bugs in 5E code
-
December 19th, 2023, 23:33 #1
Found Potential Bugs in 5E code
Location Item scripts/manager_action_save.lua function applySystemShockRoll(rSource, rAction), reference to undefined draginfo scripts/manager_actor_5E.lua function getDefenseValue(rAttacker, rDefender, rRoll), reference to undefined rAtracker (should be rAttacker?) (two instances) scripts/manager_char_feat.lua function checkFeatAdjustments(nodeChar, sText), reference to nAbilityMax (in PHB - Resilient section) that is out side of scope definition, should this be "if nAdj and sAbilityMax then"? scripts/manager_char.lua function onAbilitySelectComplete(aSelection, rAbilitySelectMeta), line 297, reference to undefined tAbilitySelect[1] scripts/manager_effect_5E.lua function onEffectAddIgnoreCheck(nodeCT, rEffect), reference to undefined sUser scripts/manager_effect_5E.lua function removeEffectByType(nodeCT, sEffectType), reference to undefined nodeActor scripts/manager_power.lua function parseDamagePhrase(aWords, i), reference to undefined sPowerName (line 926) scripts/manager_power.lua function parseNPCPower(nodePower, bAllowSpellDataOverride), reference to undefined bConcentration (line 1950) charwizard/manager_charwizard_background.lua function handleBackgroundLanguages(w, s), reference to undefined aLanguages (line 205) charwizard/manager_charwizard_background.lua function parseBackgroundSkills(s), reference to undefined sSkills (line 259) charwizard/manager_charwizard_class.lua function addClassProfSkills(w, nodeProf, tClassProfs), reference to undefined aProfDesc (line 645), probably mismatch typo possibly sProfDesc? charwizard/manager_charwizard_class.lua function decodeSpellcastingFeature(v, sName, rAdd), reference to undefined sAbility (line 1248) charwizard/manager_charwizard_class.lua function processClassDecision(w), reference to undefined sOption (line 1346) should be sDecision? charwizard/manager_charwizard_class.lua function handleClassASIDecision(w, sClassName, sDecision, sFeature, sFeatureRecord), reference to undefined vDecision (line 1540), probably should be v? charwizard/manager_charwizard_race.lua function handleRaceProficiencies(w, s), reference to undefined tCurProfs (line 569) charwizard/manager_charwizard_race.lua function parseRaceSkills(sText), reference to undefined tSkills (line 978) charwizard/manager_charwizard.lua function setCommitLevelUpAbilityScores(nodeChar), reference to undefined CharWizardAbilityManager (line 1342) charwizard/manager_charwizard.lua function setCommitLevelUpAbilityScores(nodeChar), reference to undefined v (line 1352) charwizard/manager_charwizard.lua function addCommitClasses(nodeChar), reference to undefined sClassName (line 1386) aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks