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March 14th, 2024, 02:46 #11
Yep, i am sure they are on it. Practice on honestly any update to fantasy grounds but especially a large update, if you use extensions, do not update honestly for a week and check out the forums to see if there are issues. Unfortunately there’s no way to go in reverse with fantasy grounds. So if even one player updates, essentially you all have to. And then you become the one to let the developers nurse know when you find bugs.
Please remember that the extensions are always a risk and that at least for Pathfinder almost all the extensions are free.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 15th, 2024, 02:31 #12
OK, Life has relaxed a little, I am still not PLAYING unfortunately, but I am back to coding in my spare time. New update coming soon
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 21st, 2024, 00:30 #13
New version posted. Over 600 Feats done... less than 3000 to go
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 30th, 2024, 00:20 #14
Up to 640... And can I just add, there are so many USELESS Feats that ought to be 1 half or even 1 quarter of a feat point... wow...
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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August 19th, 2024, 16:10 #15
Well over 700 at this point, added Eidolons and I adjusted skipped items/items I am working on to their own group (seems uncategorized things get put into PFRG Feats Extended by default).
Working on things specific to my player group (Eidolons, and some races)My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 16th, 2024, 04:19 #16
Update
- Up over 825 coded feats (this includes feats that do not need coded or can not be coded)
Started the following 2 because of players in my group wanting to use them, so if I had to help build it I thought I'd add it too.
- Added Eidolons as a class (so they are created like a pc) with all the Base types and a blank template. as well as all the Evolutions coded
- Actively working on Shaman Spirits. Laid out each of the 10 in Special Abilities as their own full record with headings and links.
- The Spirit record can be added to the character sheet for easy reference.
- Within each Spirit type, there are links to the 9 spells granted, I am coding the 5 Hexes and then any of the other abilities as well, all linked within the spirit record. Battle Spirit.pngMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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