Thread: Damage Reroll Feats for 5E
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November 9th, 2023, 19:38 #1
Damage Reroll Feats for 5E
In Fantasy Grounds Unity, rerolling damage using the feats Savage Attacker and Piercer cannot be done with just effects. The user must roll the damage and reroll what is needed, then the host must move the correct damage to the corresponding target.
This extension automates the use of these feats.
When damage is rolled, this extension will check if the Combatant has the Savage Attacker and/or Piercer feat. It will then check if the attack is from a melee weapon for Savage Attacker and if the attack does piercing damage for Piercer.
As the feats can only be used once per turn, it will also check if the combatant has used the feat this turn. Because of this, the combat tracker needs to be used as intended as the feat use will reset when the Next Actor button is pressed.
The damage will be rolled, then a window will pop up asking if the user wants to use the corresponding feat.
If the user presses the Checkmark for Savage Attacker, then the damage from the weapon (not including extra damage from other effects, etc. per the feat) will be rerolled and the highest damage will be applied to the target(s).
If the user presses the Checkmark for Piercer, then the die corresponding to the damage dice that will benefit the most from a reroll will be rerolled and the correct damage will be applied to the target(s).
Damage reroll in weapon properties will be applied every time it is supposed to be applied
https://forge.fantasygrounds.com/shop/items/1455/viewLast edited by lprchaun; November 10th, 2023 at 05:24.
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November 9th, 2023, 19:51 #2
You may want to add a link to your extension
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 9th, 2023, 20:13 #3
I am getting there thanks. lol.
Have to get it on Forge and post the link to this post on it. then post the link to forge in this post.
Just getting it all together.
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November 11th, 2023, 02:35 #4
- Join Date
- Jan 2019
- Posts
- 7
I purchased this and don't see it in the extensions listing. What's the name, or is there another way to enable the extension?
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November 11th, 2023, 08:37 #5If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 11th, 2023, 08:45 #6
Moved this thread to the Paid Creations sub-forum - any creation that has a purchase cost should be posted in this sub-forum, as per these rules: https://www.fantasygrounds.com/forum...ing-Read-First!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 11th, 2023, 13:27 #7
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November 11th, 2023, 14:13 #8
- Join Date
- Jan 2019
- Posts
- 7
Yes sir.
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November 11th, 2023, 14:16 #9
It means it's only available to someone who's running there FG install in the test channel - only recommended if they're specifically taking part in any ongoing beta testing.
Best to put your forge product in live - it's expected you've tested it before making it available in the Forge.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 11th, 2023, 18:55 #10
[Edit] It now shows in Extensions when loading a campaign. I should have actually logged into FGU this morning before typing what was only valid for last night. I hate the taste of my foot.
Last edited by Tooting Dog; November 11th, 2023 at 19:16.
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