STAR TREK 2d20
  1. #1
    Reg's Avatar
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    SWADE Error for GM & Players from Char Sheet Main Tab being clicked

    Ruleset:- - Savage Worlds Adventure Edition

    Summary:-During Last Night's game and again today in a test after deleting the SavageWorlds.pak file and testing post-update-run today we all experienced the following - both GM and Players

    On a Player Character Sheet - every time the "Main" tab was clicked, then the error popped up in the console ( logs for player and GM attached below)

    Extensions & Themes:-
    Chillhelms 4C collection
    Always Sensitive Visibility
    Character ADvances
    Dice Jail & Smeltr add-on
    Encounter Descriptions
    Fast Tests
    Clock Adjuster
    Inventory Identified
    Party Item Weight
    Natural Selection
    Optical Referendum
    Reload Consumption
    Size Matters
    Save Roll Fonts
    Charsheets Contacts
    Roll Statistics
    Timer
    Turbo
    Science Fiction Companion
    Interface Zero 3
    Fear Penalties
    Sprawlrunner
    SW Keywords
    SW Maker
    CoreRPG Large Fonts
    Player Agency
    Has Initiative Indicator
    Calendar Plus
    FG Browser
    Replace GM Icon

    Modules Loaded:-
    Calendars
    TMT CoreRPG Examples
    STar Battles: All ALone in the Black Space Battle Maps
    Star Battles Rogue Worlds
    Science Fiction Companion
    Interface Zero 2.0 GM Guide
    Interface Zero 2.0 Player Guide
    Interface Zero Player Guide to 2095
    Interface Zero Player Guide to 2095 GM Section
    FG 2019 Map Module
    Savage Worlds Adventure Edition - GM
    Savage Worlds Adventure Edition - Player
    SWADE Vehicle Guide
    Sprawlrunners
    CRW SP2 Preview
    The Last Parsec GM Guide
    The Last Parsec Players Guide
    TLP Omariss Death Worm
    Star Battles Basic Space Ship Token Pack

    Operating System :- MacOS Ventura 13.5.2 English

    Steps to Reproduce:- Clicking on any player character "Main" tab - all other tabs unaffected. NPC tabs unaffected. Error occurs for all players and GM
    Attached Files Attached Files

  2. #2
    That will be one of those extensions, turn them off and back on one at a time and find out which one (or ones) cause the error and report it in the extension thread.

  3. #3
    Reg's Avatar
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    So it turned out to be, after some lengthy tests, a conflict in having the Settings for both" Interface Zero 2.0" and "Interface Zero 3.0" active

    Either on their own are fine, but not both together.

    So not really a bug, nor anything wrong with either item to be reported?

  4. #4
    Quote Originally Posted by Reg View Post
    So it turned out to be, after some lengthy tests, a conflict in having the Settings for both" Interface Zero 2.0" and "Interface Zero 3.0" active

    Either on their own are fine, but not both together.

    So not really a bug, nor anything wrong with either item to be reported?
    Only one Setting and one Theme at a time (except minor themes like Benny skins)

  5. #5
    While some settings might play well together, those two in particular have a lot of overlap (due to being different versions of the same system), and will not work together.

    Why would you want to run both IZ2 and IZ3 settings, since they are different versions of same SW setting?

    Regards,
    JPG

  6. #6
    Reg's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Why would you want to run both IZ2 and IZ3 settings, since they are different versions of same SW setting?

    Regards,
    JPG
    I guess it was my own ignorance in the absence of info to the contrary

    I thought that they were additive.

    So, fundamentally - what is a "Setting" that is cliked in the extensions window at startup?

    How do they differ from a "Theme"?

    I had understood that "Themes" were decorative and aesthetic changes to the UI appearance, but that "Settings" were tied to rule-sets and availability of things like Items, NPC's Skills Edges etc

    Or is that only related to the in-campaign activation of modules?

    I've tried looking through the Wiki to find guidance on this and failed dismally

  7. #7
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    Quote Originally Posted by Reg View Post
    I guess it was my own ignorance in the absence of info to the contrary

    I thought that they were additive.

    So, fundamentally - what is a "Setting" that is cliked in the extensions window at startup?

    How do they differ from a "Theme"?

    I had understood that "Themes" were decorative and aesthetic changes to the UI appearance, but that "Settings" were tied to rule-sets and availability of things like Items, NPC's Skills Edges etc

    Or is that only related to the in-campaign activation of modules?

    I've tried looking through the Wiki to find guidance on this and failed dismally
    Interface Zero is kind of a special case. In most cases, and game system or sets of rules has what FG calls a "Ruleset". That is the mechanics, character sheets and programming to play that system (set of rules) on FG. IZ instead uses Extensions to modify the base Savage Worlds Ruleset to provide the difference in game mechanics between the games. I think this is what are listed as "Settings", but not sure as I don't own IZ.

    Themes are extensions that are intended to modify the skin or aesthetics. But it's really up to the theme developer to do that correctly. Because an extension is an extension and a developer can call something a theme even if it modifies game mechanics (but I don't know of any themes that actually do this).

    Skills, items, stories etc are (normally) only stored in modules that are loaded via the Library in game.

    Problems? See; How to Report Issues, Bugs & Problems
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  8. #8
    Since I was working on theming changes to the underlying system to make things easier long-term, I just went through a pass on the SW extensions to make sure they are correctly divided into Settings and Themes. In general, Setting extensions should only modify mechanics; and Theme extensions should only modify aesthetics.

    In the case of themes, if more than one is loaded, you will get the mash up of the two themes; with overlaps getting resolved in name order.
    In the case of settings, if more than one is loaded, they will either work together or not, depending on how the extensions are written (i.e. how deep the changes go), and whether they are designed to work together.

    In general, I suggest using only one Setting and one Theme extension at a time.

    Regards,
    JPG

  9. #9
    Reg's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Since I was working on theming changes to the underlying system to make things easier long-term, I just went through a pass on the SW extensions to make sure they are correctly divided into Settings and Themes. In general, Setting extensions should only modify mechanics; and Theme extensions should only modify aesthetics.

    In the case of themes, if more than one is loaded, you will get the mash up of the two themes; with overlaps getting resolved in name order.
    In the case of settings, if more than one is loaded, they will either work together or not, depending on how the extensions are written (i.e. how deep the changes go), and whether they are designed to work together.

    In general, I suggest using only one Setting and one Theme extension at a time.

    Regards,
    JPG
    That's much clearer - thanks!

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