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March 3rd, 2024, 15:03 #301
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March 3rd, 2024, 21:50 #302
Separate bug report that I don't think is related to test channel (I could be wrong, I don't have an opportunity to test without being on the test channel right now): If spell damage is applied via "apply all effects", damage bonuses from DMGS don't seem to get applied to it.
Last edited by MaxAstro; March 3rd, 2024 at 23:00.
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March 3rd, 2024, 22:54 #303Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 3rd, 2024, 23:15 #304Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 5th, 2024, 06:19 #305Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 17th, 2024, 05:49 #306
- Join Date
- Feb 2018
- Posts
- 10
A couple of things came up over a few sessions:
The Hide activity has the wrong target. When clicked sets your CS and S as the target is hidden, not the person hiding. Needs to be changed to "To Targets" not to self. Otherwise it rolls the flat check as well.
I'm getting a very odd thing with Sneak damage. If you use the Rogue Sneak Attack with the effect line "Sneak Attack; IFT: Target, flat-footed: DMG; 1d6 precision" then, for some reason, it DOUBLES the Precision dice. It shows up in the Chat as "4d6 precision, precision". If I change the "precision" in the effect line to anything else (I use Sneak) then it calculates it correctly and still says 2d6 precision in the chat. Not sure where that is coded to be doubling, but I have tested it with multiple rogue characters and get the same results. Not sure what I may be doing wrong.
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March 18th, 2024, 03:39 #307
The activity record in the core rules (assuming you're using legacy products) was updated a few months ago. Re-add the base Hide activity to the PC and remove the old one.
Is your Sneak attack effect applied in the combat tracker? If so, this will be doubling up with the rogue character effect - see the PC sheet combat tab.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2024, 01:20 #308
- Join Date
- Mar 2020
- Posts
- 496
Should "weapon specialization" be automatically applied to the character in the CT? I tried removing them and replacing them in the CT and that did not seem to add the DMG bonus effect.
I had the PC add +2 to the applicable weapons damage value.
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April 13th, 2024, 14:57 #309
See this post: https://www.fantasygrounds.com/forum...l=1#post713648
For existing PCs, edit the class feature to add "char" to the automation (see the post above) in the class feature in the PC charsheet and re-apply the class feature (i.e. drag/drop within the class features) so that the character effect is created, then delete the old class feature.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 14th, 2024, 15:29 #310
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