Thread: Rage of Elements: Compendium
-
October 3rd, 2023, 16:06 #11
-
October 3rd, 2023, 22:00 #12
Hey Sir Onyx!
Because Impulses aren't spells, they need to take advantage of the new features in the R19 ruleset update. Unfortunately, I just haven't had the time to zero in on how to implement that just yet, but do hope to get to it as soon as I get a little free time to work out the specifics that would enable that Kineticist feature. Because it also uses a Level + feature, it's a little trickier as well as I'd like to enable it to scale similar to the way Heightened works with spells. Regardless, I hope to have a good, working automation for it in the near future.Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
-
October 4th, 2023, 16:37 #13
Thank you
Discord: Geokhan
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
Playtime: Prefer 6pm Central, or later
DCI: 631966099
-
October 5th, 2023, 05:24 #14
-
November 3rd, 2023, 23:32 #15
- Join Date
- Feb 2017
- Posts
- 69
I found a bug - I got Kinetic Durability at 5th level instead of 7th level.
-
November 27th, 2023, 22:37 #16
- Join Date
- Apr 2015
- Posts
- 15
Any progress on the automation of the Kineticist?
Anyone figured out how to implement elemental blasts, with their different attack types, damage types and 1 or 2 action versions?
-
November 28th, 2023, 02:50 #17
- Join Date
- Feb 2017
- Posts
- 69
Here is how I have automated my Kineticist:
I created a Weapon on the Actions tab for my melee elemental blast, and another for my ranged elemental blast (so I can put my range increment for my ranged and my STR Mod damage for melee). I manually set the dice/heighten damage based on my level.
I created an Elemental Blast Activity and gave it two Effects (both apply to Self):
1. DMGBASETYPE if I want to switch to the blast's other damage type.
2. DMG: [CON] if I am using two actions to cast it.
-
November 28th, 2023, 18:09 #18
- Join Date
- Apr 2015
- Posts
- 15
Thanks mwfantasygrounds
I can't get the DMGBASETYPE to work, it applies the effect but the damage type of the next damage roll is still the default. Could you post a screen shot of the Effect?
Thanks again
-
January 18th, 2024, 02:17 #19
- Join Date
- Mar 2022
- Posts
- 3
Automation for Kinetiscist
Hello everyone,
I am interested in buying Rage of Elements because a person in my group is interested in playing as a kineticist. However, from what I can tell from forum posts a large majority of the class is not automated on Fantasy Grounds. Is that true?
I found this thread talking about it: https://www.fantasygrounds.com/forum...nts-Compendium
-
January 18th, 2024, 11:52 #20
I've moved your post to this thread - which is the best place to discuss all things Rage of Elements.
As this thread notes, there are currently some areas that aren't automated as well as other classes - primarily impulses and some other nuances. We had hoped to get this all updated by now, but illness and a nasty injury among the dev team has set us back a couple of months. We're hoping to get some updates around this in the next couple of months. Subscribe to this thread for future notifications of when we make updates.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks