-
August 2nd, 2023, 19:15 #1
Wow... Extensions all busted in latest TEST.
I think a heads up of "Extensions that touch any sheets will be completely busted" would be a good warning for this TEST version.
It kills me every time I read "to make it easier" my skin crawls because I know its going to break everything in extension land.
I've not investigated a lot - but changing names of anything in an established sheet has to be known to be a death blow to any extensions that work in it. Something you should warn in big red letters when you announce a TEST version as I figured this was a no impact when I first read it.
[Post Edit: Some critical stuff (for me) was rewritten so I'm less effected by the release now.]Last edited by SilentRuin; August 3rd, 2023 at 03:25.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 2nd, 2023, 19:19 #2
The links provided in Moon's post point to the wiki where it's broken down what is being changed and what will be used in it's place if applicable.
This is the link to that resource:
https://fantasygroundsunity.atlassia...l+Change+GuideDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
-
August 2nd, 2023, 19:25 #3
Well thanks for that... makes it about 50% less painful than it is without it. Which is something. Still does not prevent having to check everything that touches sheets and figuring out what part was wrecked - but it helps a little. I'm hoping its not as painful as the anchor errors and windiff of the source make it look. Not counting on that though - this was a total surprise based on the text used to announce this TEST - which sounded "harmless". Should have realized it was "mostly harmless" in the vein of Hitchhikers Guide to the Universe
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 2nd, 2023, 20:04 #4
Guess I'll start listing what's busted in the spirit of...
I'll just add things here as I find them so people are aware (no real thread for VLC to report problems)...
VLC sound extension
[8/2/2023 12:30:07 PM] [WARNING] template: Could not find template (filter_label_content_left) in class (sound_settings_filter_vlc)
[8/2/2023 12:30:07 PM] [WARNING] template: Could not find template (filter_stringc_content_left) in class (sound_settings_filter_vlc)
[8/2/2023 12:30:07 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
Polymorphism extension
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (main) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (skills) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (abilities) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (inventory) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (notes) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (logs) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (actions) in windowclass (charsheet)
I don't use the default theme (turned off one I do use assuming it will give problems) so maybe these have always been there but I'll list these also...
Death Indicators extension
Important NPC text cut off last letter.
Combat Groups/Assistant GM extensions
Slight overlap in top lines of CT with Eye icon of original CT.
Advantages Extension AdvantagesCW.ext - actually as I don't touch interface this is probably pure Character Wizard
[8/2/2023 12:50:51 PM] [WARNING] window: Anchored static width ignored for control (overviewframe) in windowclass (charwizard_sub_commit)
[8/2/2023 12:50:51 PM] [WARNING] window: Anchored static width ignored for control (overviewframe) in windowclass (charwizard_sub_commit)
I'll list anything else edited in here if I notice anything else. For now I'll fix the things within my control (Polymorphism, Death Indicators, Combat Groups, Assistant GM)Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 2nd, 2023, 20:26 #5
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,847
Fixed the CW overviewframe warnings. They've apparently been there for a while, so not new to this test cycle.
I'll send the VLC extension notes to Cameron.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
-
August 2nd, 2023, 21:07 #6
Question: I'm looking at errors in polymorphism but don't get why they are erroring. The only difference in record_char.xml I see is that contentanchor was removed. The following calls I would think still would work as I have to push down the entire window to make room for my sub window.
Code:--Debug.console(" ** PC **"); -- PC sheet has seven tabs we need to push down to make room for sub_polymorphism (we won't try and display on tabs that aren't known to us) -- this window is required - let it blow up if not present window.parentcontrol.window.main.setAnchor("top", "overview", "bottom", "relative", 128); if window.parentcontrol.window.skills then window.parentcontrol.window.skills.setAnchor("top", "overview", "bottom", "relative", 128); end if window.parentcontrol.window.abilities then window.parentcontrol.window.abilities.setAnchor("top", "overview", "bottom", "relative", 128); end if window.parentcontrol.window.inventory then window.parentcontrol.window.inventory.setAnchor("top", "overview", "bottom", "relative", 128); end if window.parentcontrol.window.notes then window.parentcontrol.window.notes.setAnchor("top", "overview", "bottom", "relative", 128); end if window.parentcontrol.window.logs then window.parentcontrol.window.logs.setAnchor("top", "overview", "bottom", "relative", 128); end -- this window is required - let it blow up if not present window.parentcontrol.window.actions.setAnchor("top", "overview", "bottom", "relative", 128);
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (main) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (skills) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (abilities) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (inventory) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (notes) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (logs) in windowclass (charsheet)
[8/2/2023 12:47:04 PM] [ERROR] window: No horizontal anchor defined for control (actions) in windowclass (charsheet)
I don't understand what the horizontal anchor has to do with anything as I'm not even dealing with it and never had.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 2nd, 2023, 23:30 #7
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,847
Give me a little bit, and I think I can rearrange things a bit to resolve that.
JPGFG Wish List - https://fgapp.idea.informer.com/
-
August 3rd, 2023, 00:04 #8Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 3rd, 2023, 03:16 #9
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,847
I pushed the updates I was thinking of; so I think that the particular Polymorphism errors you noted a couple posts above (No horizontal anchor defined) should be addressed.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
-
August 3rd, 2023, 03:21 #10Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks