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Thread: Icons...

  1. #11
    Oberoten's Avatar
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    Quote Originally Posted by nezzir
    I heard that, a glass and/or steel set would be great. Even a stone set. I took the regular icons and "desaturated" them, turning them from copper to silver. It works ok, but a glass set would be incredible. I wonder if you could even alpha them...
    Right. I will get started on a glass/steel version once I am done with the basic shapes. It is pretty easy to just change the materials once the shapes are done.
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  2. #12
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    There.. A bit more of a show of how far I have managed to come.
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  3. #13
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    Quote Originally Posted by nezzir
    I heard that, a glass and/or steel set would be great. Even a stone set. I took the regular icons and "desaturated" them, turning them from copper to silver. It works ok, but a glass set would be incredible. I wonder if you could even alpha them...
    Yes, they are alpha-able. Very nice...

    Some alternative version I whipped up...
    The one on the far left is transparent.
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  4. #14
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    Halfway there.
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  5. #15
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    Quote Originally Posted by Oberoten
    Basically because someone told them I made replacement graphics for SW's graphics and interpreted it as SavageWorlds instead of SmiteWorks. And more like a growly note really. No lawyer speak in it.
    What? As long as you're just doing totally original replacement graphics, and not redistributing DA's code or graphics, I can't see why they should have a problem. Surely people can use their purchased Savage Worlds ruleset and drop their own graphics in to change the flavour of the desktop to suit a Rippers or Necessary Evil campaign instead. Or even, a custom horror or sci-fi toolkit game.

    I like the far right image by the way ... I also like the texture on the far left one, but not keen on the pink glass. Maybe a blue or clear glass instead?
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  6. #16
    jthm0138
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    If you would like, I could get a copy of those, and see what I can do with the pro tools we have here, I know we have some nifty glass effects. and some of the plastic FX we have are pretty spiffy as well.

  7. #17
    Blue and clear glass for sure! I dig the one on the right too.
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  8. #18
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    Quote Originally Posted by Valarian
    What? As long as you're just doing totally original replacement graphics, and not redistributing DA's code or graphics, I can't see why they should have a problem. Surely people can use their purchased Savage Worlds ruleset and drop their own graphics in to change the flavour of the desktop to suit a Rippers or Necessary Evil campaign instead. Or even, a custom horror or sci-fi toolkit game.

    I like the far right image by the way ... I also like the texture on the far left one, but not keen on the pink glass. Maybe a blue or clear glass instead?
    The glass is actually red, but the basic look when on a white background goes rather pink... Especially when I make it very translucent.

    I think there will be a few versions of these with different materials. (I made separate objects so I just have to drop them together properly.)

    And... I am considering making kind of little "wooden signs" just for the heck of it. Might be useful for a western-style campaign.
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  9. #19
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    A small example of the western-style icons.
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  10. #20
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    Quote Originally Posted by jthm0138
    If you would like, I could get a copy of those, and see what I can do with the pro tools we have here, I know we have some nifty glass effects. and some of the plastic FX we have are pretty spiffy as well.
    Once I release these they will be open to distribute or do whatever anyone wants to with them as long as they include a note saying that I made them.
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