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June 22nd, 2023, 06:38 #1
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- Jan 2023
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Custom module - issue on load after saving
Hi,
I have just exported my custom entries saving the module with the same name as the old one.
After reloading the campaign, the module don't load custom Professions and Races (except for one), while all the other new entries (tables, items, NPCs, effects) do.
is there a way to get them all back ?
Looking into the current mod client.xml, I see there are my races but not professions.Last edited by Saramund; June 22nd, 2023 at 07:06.
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June 22nd, 2023, 08:21 #2
Can you confirm
a) that you have a campaign for creating things and that you are doing all your edits/additions etc only in that one campaign.
b) that you at no point opened the exported module in this campaign
c) that you are opening the module in a different campaign that you play inIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 22nd, 2023, 08:48 #3
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Unfortunately, yes to all
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June 22nd, 2023, 08:58 #4
If the db.xml file of the exported module doesn't have the professions try re-exporting the module and double check that you're selecting all the relevant options in the export window.
And, once you've loaded up the new module in a different campaign, revert changes on the module.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 22nd, 2023, 16:36 #5
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it worked!
thank you !
Now I'll save a copy of the mod with a different name
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