DICE PACKS BUNDLE
Page 1 of 9 123 ... Last
  1. #1

    How to use the new sound triggers in discord using the free VLC media player.

    This uses a free extension provided on The Forge (by Tarkonian) and a few free software downloads. It works for Any ruleset.

    I updated the video but make sure direct X audio is set to the virtual audio cable inside the VLC settings.

    If you are using 5E you can purchase the sound packs on the store, make a copy, set the sound file to your sound file under VLC sound settings, and export that module to use in any 5E campaign. Should save you tons of time since Doug already made all the triggers. I talk about how to do this in the video.

    I highly recommend you watch Doug's video on this. I did not want to have people sit through the same information.





    https://forge.fantasygrounds.com/shop/items/1227/view

    https://www.kenku.fm/

    https://download.videolan.org/pub/vi...c/2.0.0/win32/

    https://vb-audio.com/Cable/index.htm


    Very detailed bot creation video. Use time stamps to skip rest.

    https://www.youtube.com/watch?v=ATdnf-KqbKg

    Special shoutout to: Tarks, Gwydion, and MeandUnique.
    Last edited by bayne7400; June 25th, 2023 at 18:07.

  2. #2
    Maybe I missed it, but for me, VLC 2.0 is only playing one sound at a time. Like I can't start a music track via VLC and then a one shot without it stopping the background music. Is this something that's possible with straight up VLC, does it have a mixer? Or is it only really useful for one shot SFX and if you want other ambient sounds, you'll need to do something else (I assume that's what Kenku is doing in your setup)...which then makes me wonder why there is a "stop all" button instead of just "stop"

  3. #3
    Use kenku to play your background sound. VLC will play over it. VLC can handle one track at a time.

    Also make sure you check VLC audio and the direct X audio is set to the virtual audio cable.i left that out of the video.

  4. #4
    Vass_Dts's Avatar
    Join Date
    Feb 2017
    Location
    Greece & Iceland, depending on the time of year.
    Posts
    104
    So............ I has a question.... Kenku has the ability to play many tracks at the same time because it also has soundboard functionality. In addition, Kenku can also go into Remote mode, and you can command it via HTTP requests. Wouldn't it be possible to have an extension that controls Kenku using the HTTP requests?

  5. #5
    I did not realize kenku could play more than one track at a time. As far as the remote mode I saw that. I need to see how remote mode is setup but I am sure we could definitely control it with an extension. I'll need to look at the mixer to see if the can work via web requests.the framework is already in the code to set this up.

  6. #6
    Vass_Dts's Avatar
    Join Date
    Feb 2017
    Location
    Greece & Iceland, depending on the time of year.
    Posts
    104
    Quote Originally Posted by bayne7400 View Post
    I did not realize kenku could play more than one track at a time. As far as the remote mode I saw that. I need to see how remote mode is setup but I am sure we could definitely control it with an extension. I'll need to look at the mixer to see if the can work via web requests.the framework is already in the code to set this up.
    https://www.kenku.fm/docs/using-kenku-remote
    It works with HTTP requests. It also has an Elgato streamdeck API which does not concern us.

    Στιγμιότυπο οθόν&#951.png

    In the screenshot above, you have one main track playing. Then I've put two test sounds in the Soundboards playlist. These can play concurrently, each with the individual volume and loop on/off.
    Attached Images Attached Images

  7. #7
    OK that is pretty awesome. Each soundboard is given its own identifier. So when you set it up in Fantasy Grounds that basically will need to become part of sound ID. Im going to build something and see if I can get it up and running today

  8. #8
    Vass_Dts's Avatar
    Join Date
    Feb 2017
    Location
    Greece & Iceland, depending on the time of year.
    Posts
    104
    Quote Originally Posted by bayne7400 View Post
    OK that is pretty awesome. Each soundboard is given its own identifier. So when you set it up in Fantasy Grounds that basically will need to become part of sound ID. Im going to build something and see if I can get it up and running today
    Awesome. Hope you figure it out. Already using some of your stuff.

  9. #9
    An issue I am seeing is that they are PUT requests not GET so not totally sure how I can convert the curl into a URL. This is not something I have a ton of knowledge in but maybe I can ask around

  10. #10
    I so hate when things are assumed to be know that are super easy to the knower but take hours to figure out for the unkowner... I literally could not figure out how to get my discord bot to go into my channel... then accidently relooked at Kenku (outside of settings which was last direction I had so was still on that display) and found the server the bot connected to Kenku was displayed - along with channels I could select - then poof bot got added into the channel. WHAT a PAIN to figure out. To prevent others from suffering this fate I show this image...

    Kenkudiscordchannel.jpg
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in