Thread: Lord of the Rings Roleplaying 5e
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July 14th, 2023, 04:54 #11
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- Aug 2008
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- 88
This is fantastic news!
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July 15th, 2023, 19:31 #12
- Join Date
- Aug 2015
- Location
- Barcelona
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- 83
Hi!
You can download the extension here:
https://forge.fantasygrounds.com/shop/items/1276/view
And here's the new thread:
https://www.fantasygrounds.com/forum...ying-extension
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July 16th, 2023, 00:47 #13
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- Aug 2008
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- 88
Im going to be working on creating a module for the Shire adventures that were published. It will be a long WIP, but when it's finished, I'll make it available to the community.
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July 16th, 2023, 02:29 #14
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- May 2012
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- 374
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July 16th, 2023, 03:25 #15
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- Aug 2008
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- 88
Right. I thought about it after I posted. Thanks for the heads up.
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August 1st, 2023, 02:27 #16
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- Apr 2015
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- 124
Using LotR 5E Cultures and Callings
Hi, first, really appreciate the work on the extension. I've been wanting to run a DnD game more like the Lord fo the Rings and I think that the 5e Version of LotR will make it much easier...and this, in turn has made it easier to run that on FGU. That being said, how are people handling the Heroic Cultures and Callings in LotR 5E? I've combined the extension with the basic 5E on FGU, but you still need to play with the Cultures and Callings included with 5E (When using the Character wizard). I'm not a Coder but, is there a way of adding new Cult. and Call. to the existing 5E set?
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August 1st, 2023, 04:41 #17
I would say search for "fantasy grounds unity custom class races" on YouTube. I personally used the custom class and race videos by Zacchaeus to get started. I'm not a coder and spent most of the early part of this year using a text editor to format info copied from the PDFs and then entered them into FGU. I used the old AiME extension for my own custom Middle-Earth conversion (combining AiME and LotR RP) and the module works pretty well with this new one.
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