Thread: Champions (MoreCore Extension)
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June 3rd, 2023, 07:42 #1
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Champions (MoreCore Extension)
Champions Extension
This product has been moved to the Forge the link at the bottom continues to work for those on Classic. From now on, updates will only be posted to the Forge.
Champions Extension: This extension provides a reasonable representation of a Champions (Hero System 6e) character sheet, but it doesn't include a lot of automation. It does a "nice" job of dividing things up into separate areas and tabs, and provides access to the MoreCore "rolls and trackers" features. It has been play-tested once for a 3-part scenario with 5 players.
Usual Copyright caveats:
- Chanpions itself is a DOJ, Inc. product.
- Based on the MoreCore - ShadowRun 3e extension (check it out here).
- Languages from the Additional Fantasy Languages and Fonts extension from Trenloe.
Features:
- Custom background
- Custom dice tower
- Check out the image in the next post.
Enjoy!
LaMorric
Updates:
- Version 0.2.3: Fixed: missing custom dice tower, missing list of phases on the character sheet Main tab, and updated the version number.
- Version 0.2.2: Verified "isLocal" error is fixed (thx to damned), removed the percentile, removed some more warnings, and updated the version number.
- Version 0.2.1: Fixed some formatting, and the "isLocal" error for the GM (still happens for the player).
Last edited by lamorric; June 8th, 2024 at 14:21. Reason: New Version: 0.2.3
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June 3rd, 2023, 07:43 #2
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And here is a screenshot.
MC_Champs-ext.jpg
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June 3rd, 2023, 14:11 #3
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June 4th, 2023, 03:32 #4
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Good Day lamorric
Wow this looks amazing! I cannot wait to give it a try!
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June 5th, 2023, 20:59 #5
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A little more description, and let me know if you have questions.
I helped my players create rolls (in the "Custom Rolls" box on the "Main" tab) that would roll their attacks, damage, and spend their endurance. I had to apply the damage by hand, and the DVC hit is displayed in the chat. So a little on the manual side.
The "Combat Tracker Values" box on the "Main" tab, has a button to apply a "Recovery" and to "Reset" those values. The Initiative order in Champions is based on SPD and DEX, and is automatically calculated as SPD * 100 + DEX. The phases next to the SPD in the "Characteristics" box will change based on the SPD value. Similarly, the ability rolls will too.
The Main tab Totals box actually tallies the values from the other boxes from each of the other tabs.
Most everything else is just a transfer from HeroDesigner. I did play some games with "Prefixes" on the names of things to get the sorting to work out the way I wanted.
Future updates on my list include:
- change the "ROUND" counter in Combat Tracker
- make the phases more of a visual chart
Last edited by lamorric; June 10th, 2023 at 06:22. Reason: Typo: SPD is multiplied by 100, not 10.
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June 10th, 2023, 02:06 #6
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Good Day Lamorric
Just a quick question, how did you set up the "Use END" button?
Thanks
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June 10th, 2023, 06:17 #7
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The MoreCore Ruleset implemented a few extra fields in the Combat Tracker values. One of which is being used for the character's current Endurance (END Remaining).
Specifically, that field was c5 and can be updated using the command /c5mod. The attached picture shows the MoreCore custom rolls used to deduct from the END Remaining, make an attack roll, make a skill roll, and make a damage roll.
Let me know if that was more confusing than helpful, and I'll try again. ;-)
MC_Champs-Rolls.jpg
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June 10th, 2023, 22:32 #8
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Good Day Lammoric
That cleared up the END Use perfectly THANKS!
I still need to learn what the rest of the options are on the rolls page, the Reference Fields and the Parameters, but the rolls seem to work OK without them populated.
One minor thing I noted was when you do a Recovery from the Main page on the Character Sheet it also recovers Body Damage. I Do not believe it is supposed to work this way. From the 6E book:
RECOVERING BODY
A character Recovers a number of BODY in one month equal to his REC. Typically, the GM apportions this BODY over the course of the month.
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June 14th, 2023, 02:45 #9
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Bonkon, you are absolutely correct. Probably a cut and paste issue with reusing the "reset" functionality as a starting point for that button.
The extension has been updated in the first post.
Enjoy!
LaMorric
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June 17th, 2023, 22:44 #10
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Good Day LaMorric
It seems there is a new error message coming up when loading this extension since the upgrade:
[ERROR] Script execution error: [string "MoreCore:scripts/manager_combat2.lua"]:11: attempt to call field 'setCustomAddNPC' (a nil value)
As I still have not messed with NPC's (Still inputting the manual) I do not know if it is a nuisance error or not.
Thanks
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