DICE PACKS BUNDLE
Page 3 of 3 First 123
  1. #21

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    505
    Good Day LaMorric and Damned
    You both rock, Thanks for doing this!!

  2. #22

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    505
    Good Day LaMorric
    Just a quick question. When I place a PC on the CT it does not seem to automatically populate the "Speed/Dex" box and only the GM can input that information. Is this normal, or am I missing something?

    Thanks

  3. #23

    Join Date
    Dec 2017
    Location
    Mid-West USA
    Posts
    57
    Hey Bonkon,

    Yes, that was intentional, sort of. I think that is default behavior, maybe.

    I didn't want to mess with the combat tracker code, and the reroll initiative button at the bottom of the combat tracker will take what is on the NPC and populate it.

    If I can find some free time, I may take a look at it. I want to get intot he combat tracker code to update the turn counter to have a turn and phase indicator.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  4. #24

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    505
    Good Day LaMorric
    Thanks for the info. I just wanted to make sure. It is simple enough to type it in the first time PC's are added then not worry about it anymore.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 1

Log in

Log in